I'm having some trouble breaking out of CivIII-style city development. The only specialists I have are those created by great people settling in the city, or some that happen b/c the city is using all the tiles it can, but had some extra foods so it grew and created a specialist in spite of me
This hasn't hurt me on Warlord level, but I'm thinkin' this is something I should work on.
What type of city is best to make into a specialist city? Obviously a high-food city, so you can support them... but lots of high-food cities have potential to become large, productive cities and using lots of scientists or merchants would stunt that, so I've avoided it thus far. It's not like you can add workers to boost the pop of a city anymore.
So, anyone figured out some solid basic rules of thumb about specialist cities?
-Arrian
This hasn't hurt me on Warlord level, but I'm thinkin' this is something I should work on.
What type of city is best to make into a specialist city? Obviously a high-food city, so you can support them... but lots of high-food cities have potential to become large, productive cities and using lots of scientists or merchants would stunt that, so I've avoided it thus far. It's not like you can add workers to boost the pop of a city anymore.
So, anyone figured out some solid basic rules of thumb about specialist cities?
-Arrian
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