"Direct3D doesn't exist on the Mac, no Mac games use Direct3D."
Duh. Hence all of my comments about portability.
"The vast majority of those games, however, use DirectX on Windows. "
Duh. Hence this discussion.
"Something tells me you've never really done any 3D graphics development on modern video cards"
Whether or not I have done any 3d graphics development is really not the point(although I am rather certain I have done more than you with both D3D and OpenGL).
"OpenGL has rapidly and continuously fallen out of favor for game development."
I don't see how you can believe this if it is used for every single game on the mac, linux,and Playstation3, as well as a large number of Windows games.
You certainly cannot think it has "fallen out of favor" for any technical reasons. Although on Windows, Microsoft has certainly not favored it. By withdrawing from the ARB and spending tons of time and money they have finally created an api that is similar in capability to OpenGL and that ONLY works on Windows. The latest travesty is that Windows Vista won't even support OpenGL to run in a Windowed mode.
BTW - I am very disappointed in your inability to at least comprehend some of the merits of a portable, standard graphics API. (Whether you agree or disagree that OpenGL is better or worse, you are still skirting the point about portability.)
I think you really must stop drinking that MS Kool-Aid. Maybe it is clouding your thoughts....
;-)
Anyway, I think it is about time to let this thread die. Good luck with your Direct3D coding.......but don't try running your game on the mac or linux.
(Mine runs on both :-) )
Duh. Hence all of my comments about portability.
"The vast majority of those games, however, use DirectX on Windows. "
Duh. Hence this discussion.
"Something tells me you've never really done any 3D graphics development on modern video cards"
Whether or not I have done any 3d graphics development is really not the point(although I am rather certain I have done more than you with both D3D and OpenGL).
"OpenGL has rapidly and continuously fallen out of favor for game development."
I don't see how you can believe this if it is used for every single game on the mac, linux,and Playstation3, as well as a large number of Windows games.
You certainly cannot think it has "fallen out of favor" for any technical reasons. Although on Windows, Microsoft has certainly not favored it. By withdrawing from the ARB and spending tons of time and money they have finally created an api that is similar in capability to OpenGL and that ONLY works on Windows. The latest travesty is that Windows Vista won't even support OpenGL to run in a Windowed mode.
BTW - I am very disappointed in your inability to at least comprehend some of the merits of a portable, standard graphics API. (Whether you agree or disagree that OpenGL is better or worse, you are still skirting the point about portability.)
I think you really must stop drinking that MS Kool-Aid. Maybe it is clouding your thoughts....
;-)
Anyway, I think it is about time to let this thread die. Good luck with your Direct3D coding.......but don't try running your game on the mac or linux.
(Mine runs on both :-) )
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