Just thought I would add something to DeepO's great couple of posts:
Anything that produces a lot of Commerce early on is very powerful in CIV. In Civ3, a Gold resource was "nice to have" once you stopped growing/expanding and started researching much more thoroughly, but it did not really factor into your REX strategy.
In CIV, Gold and Silver resources (for example) actually allow you to expand more than you normally could, because they pay for the additional Maintenance costs. Of course, you could just not expand and feed all that Commerce into research, but I personally would rather have 4 cities up and running than 3.
So, next time your capital has access to a Gold Mine, consider that it really is a gold mine!
Anything that produces a lot of Commerce early on is very powerful in CIV. In Civ3, a Gold resource was "nice to have" once you stopped growing/expanding and started researching much more thoroughly, but it did not really factor into your REX strategy.
In CIV, Gold and Silver resources (for example) actually allow you to expand more than you normally could, because they pay for the additional Maintenance costs. Of course, you could just not expand and feed all that Commerce into research, but I personally would rather have 4 cities up and running than 3.
So, next time your capital has access to a Gold Mine, consider that it really is a gold mine!


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