I have read about one feature that is purported to kill ICS: The fact that settlers and workers will use food as well as shields (hammers) for production and therefore shut down that cities growth.
But, would this really do it? I mean, couldn't you sacrifice a city to no growth in order to pump settlers anyway?
In civ3, producing a settler meant losing a pop. point. Through a different mechanic it produced the same effect: attempt to limit ICS by penalizing city growth for every settler built.
I just don't see how this new mechanic does it any better.
Of course, I don't have the game yet, so ANYONE PLEEEEEEEEASE correct me and tell me what I am missing.
I will buy the game regardless, but this point has bugged me.
But, would this really do it? I mean, couldn't you sacrifice a city to no growth in order to pump settlers anyway?
In civ3, producing a settler meant losing a pop. point. Through a different mechanic it produced the same effect: attempt to limit ICS by penalizing city growth for every settler built.
I just don't see how this new mechanic does it any better.
Of course, I don't have the game yet, so ANYONE PLEEEEEEEEASE correct me and tell me what I am missing.
I will buy the game regardless, but this point has bugged me.
), running at 40% tech in a larger empire can mean more bpt than running 100% tech in a smaller one. If you start running at 20%, you most likely do have a problem. Setting your own threshold will require experience...
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