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Your Most Anticipated Feature/Improvement? -
Apolyton Civilization Site
The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have so many that it is hard to know where to begin, but how about:
Intelligent city placement (I am right with you on this one, Yin!)
Differential costs for units operating in foreign territory.
Promotions (and the fact that peaceful AND aggressive civs can get them).
Customisable governments (Civics!)
Strangely enough-the MUSIC (and yes, Leonard Nimoy !)
1. Balanced city expansion: finding the optimal rate of expansion will be my objective for the first few games. Or rather, understanding the critical parameters which dictate the optimal rate of expansion on different maps and different periods.
2. Tech tree: taking advantage of the different branches each game.
1. An intelligent AI that is certainly not exploitable through diplomacy.
2. The whole new workings of the diplomatic system.
3. Promotions and different units - veeeery exciting combat, finally! And strategic, too.
Those would have to be my three favorite things. I also do like the atmosphere in Civ4, there had been some real attention paid towards polishing the game and making it feel nice.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
A Civ game where you can play it any one of a dozen different ways and still be able to win (as long as you play well) - no need to build cities like crazy or constantly warmonger just to keep up.
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