Originally posted by The_Aussie_Lurker
A number of Australian civ-fans (myself included) are going to try and put together an in-game script for determining a chance of a civ-split if certain trigger conditions are met (such as loss of a capital or changing civics). Of course, the ACTUAL chance-if any-of it happening will depend on such things as happy/unhappy, culture, distance from capital and # of cities.
Yours,
Aussie_Lurker.
A number of Australian civ-fans (myself included) are going to try and put together an in-game script for determining a chance of a civ-split if certain trigger conditions are met (such as loss of a capital or changing civics). Of course, the ACTUAL chance-if any-of it happening will depend on such things as happy/unhappy, culture, distance from capital and # of cities.
Yours,
Aussie_Lurker.
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