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How Random Can the Setup Go?

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  • #16


    Randomized combat results!

    Oh wait, we've had that before...
    Tutto nel mondo è burla

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    • #17
      /me imagines spears vs tanks.
      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
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      • #18
        One thing that would be neat, if fairly useless, would be randomized civ leaders. By that, I mean, you encounter, say, the Indians, and they're headed up by Otto Von Bismarck.
        Tutto nel mondo è burla

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        • #19
          Originally posted by Boris Godunov
          One thing that would be neat, if fairly useless, would be randomized civ leaders. By that, I mean, you encounter, say, the Indians, and they're headed up by Otto Von Bismarck.
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          • #20
            Originally posted by Martinus
            I suppose because, Civ3, you could find out your opponent's identity from the colour of his borders, before you had a contact with him.
            but you have different leaders...
            plus if you reach his borders it's 1-2 turns before he contacts you (perhaps even instantaneous, not sure)
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            • #21
              It's the same problem with all RTS games. When you play the campaign you always play as red, while the enemy is blue... what is the point of this? I don't like the color red (because the color has been forced on me), I want to pick (or have a random color) for each game...
              This space is empty... or is it?

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              • #22
                Originally posted by MarkG
                but you have different leaders...
                plus if you reach his borders it's 1-2 turns before he contacts you (perhaps even instantaneous, not sure)

                1-2 turns of doubts, questions and expectations... Or not.
                RIAA sucks
                The Optimistas
                I'm a political cartoonist

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                • #23
                  Originally posted by MarkG
                  but you have different leaders...
                  plus if you reach his borders it's 1-2 turns before he contacts you (perhaps even instantaneous, not sure)
                  There were many times in Civ3 that my suicide galleys would get just close enough to land to see a Civ's color and then sink; then it would be a LONG time before I could actually make contact.
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
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                  • #24
                    Originally posted by Martinus
                    I suppose because, Civ3, you could find out your opponent's identity from the colour of his borders, before you had a contact with him.
                    You always had this information on hand (i.e. who your opponents are) from the Spaceship screen.

                    But I suppose some players prefer just not knowing...
                    And her eyes have all the seeming of a demon's that is dreaming...

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                    • #25
                      Originally posted by Solver
                      It's possible.
                      Cool the ability to start in the modern(or industrial age) seems me very fun, if I want a quick modern game, without having to deal with the rest. Would be also very usefull for multiplayer, because most multiplayer games who start in the ancient age might already have a clear winner long before the modern age. So a game where everyone starts equal in the modern age seems game a good idea for an cool MP game

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                      • #26
                        i just wonder how we're supposed to start in the modern era. do they kick us off with some modern units and a decent city or what. all the previewer said was that its possible to all those random questions

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                        • #27
                          You'll get several Settlers, some modern units, your cities will start bigger than size 1, etc.
                          Solver, WePlayCiv Co-Administrator
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