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I'm worried about a possible lack of units

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  • I'm worried about a possible lack of units

    I'm very worried about the fact that in civ4 we will see fewer units than in civ3.
    In modern era i read that aegis cruiser and nuclear submarine will not be included.
    cruise missiles, stealth fighter and tactical nukes also will not be included.
    In my opinion a reduction of units can damage the appeal of this game.
    For example nuclear submarines added a lot to naval combat in civ3, same for cruise missiles as weapons of defense.
    I hope that firaxis will not do a great mistake reducing total number of units.

  • #2
    ive read very little about the late game, but from how i read promotions work, i have no fear of this for the first three traditional eras.
    Resident Filipina Lady Boy Expert.

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    • #3
      Civ4 has hundreds more units than Civ3. With promotions, you get very, very different units.

      A Combat III Knight, a Combat I + Pinch, a Flanking II and a Combat II + Flanking I Knight are all very different units.

      In Civ3, strategically, there was never any reason to use more than 2 unit types. You could do anything with some siege and your best attack unit. Civ4 is much, much, much better in this regard.
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #4
        i agree about the nuclear subs and tactical nukes.

        it can add a whole new level of warfare

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        • #5
          I'm interested in seeing more about the promotions. One of the limitations in previous civ releases was one nation's unit was identical to another nation's. This does give the hope for variety.

          The additional tactical strategies sound great!!!
          Haven't been here for ages....

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          • #6
            Originally posted by Shogun Gunner
            I'm interested in seeing more about the promotions. One of the limitations in previous civ releases was one nation's unit was identical to another nation's. This does give the hope for variety.

            The additional tactical strategies sound great!!!
            This is the most complete list I found(most likely is some of this stuff outdated):

            Amphibious
            Gives no penalty when attacking across a river

            Accuracy I
            +10% City Bombardment Damage

            Accuracy II
            Better chance of damaging enemy units

            Accuracy III
            Better chance of damaging enemy units

            Barrage I
            More collateral damage

            Barrage II
            More collateral damage

            Barrage III
            +50% Collateral Damage; +10% versus Gunpowder Units

            Commando
            Grants speed bonus for units; Use of enemy rails/roads

            Combat I
            Grants 10% extra power

            Combat II
            Grants 20% extra power

            Combat III
            Grants 30% extra power

            Combat IV
            Grants 40% Extra power

            Combat V
            Grants 50% extra power and healing benefit

            Sentry
            +1 Visibility Range

            Mobility
            -1 Terrain Movement Cost

            Drill I
            One Extra First Strike Chance

            Drill II
            +1 Extra First Strike

            Navigation I
            +1 Movement Range

            Navigation II
            +1 Movement Range

            Guerilla I
            +20% Defense on Hills

            Guerilla II
            Double Movement on Hills; +30% Defense on Hills

            Medic I
            Heals Unit in the same tile; Extra 10% Damage per Turn

            Medic II
            Heals Units in adjacent tiles; Extra 10% Damage per Turn

            Flanking I
            +10% Withdrawal Chance

            Flanking II
            +20% Withdrawal Chance

            Shock
            Gives bonus against melee units

            Formation
            Gives bonus against cavalry

            Cover
            Gives bonus against ranged units

            Woodsman
            +20% Jungle Defense; +20% Forest Defense

            City Garrison I
            City defense strength +20%

            City Garrison II
            City defense strength +40%

            City Garrison III
            City defense strength +60%

            City Raider I
            +20% City Attack

            City Raider II
            +40% City Attack

            City Raider III
            +60% City Attack
            Source:http://www.civfanatics.com/civ4/info/#Combat

            I wonder whatever the first part of each type(like City Raider I or commando) is available from level 2 or whatever some of them require other promotion(like is often the case in RPG skill trees)

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            • #7
              Civ 1, 28 units
              Civ 2, 51 units
              Civ 3C, 94 without counting the leaders such as Lincoln, etc.

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              • #8
                Are you allowed to choose the promotion from a list or is it chosen randomly by the comp. Or does it depend on the type of battle your unit has just fought and won?

                P
                regards,

                Peter

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                • #9
                  I read, somewhere in this forum, that you can choose promotions from a list. I gather whats on the list depends upon the unit (different units are eligible for different types of promotion).

                  Am I the only one who is concerned that there might be TOO MANY types of units with all these promotions and different abilities?

                  I like the warfare to be kept simple with a minimal number of units.

                  I'd even be sorely tempted to throw out all the UU's (umh, but perhaps not, I love the man o' war on an archipelago map too much. All the other UU's would not be missed).

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                  • #10
                    Originally posted by peterfharris
                    I like the warfare to be kept simple with a minimal number of units.
                    in the end it IS simple cause you have a single "power" number for each unit and you preview the odds BEFORE attacking. there are no "oops he had a combat 2 promotion and i didnt see it"
                    Co-Founder, Apolyton Civilization Site
                    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                    giannopoulos.info: my non-mobile non-photo news & articles blog

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                    • #11
                      Read my preview people .

                      When you are eligible, you choose a promotion from a list. Which promotion depends on the unit type (for example, no City Raider for mounted units). Also, some promotions have prerequisites. Obviously, Combat II needs Combat I, but there are also other "trees".
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #12
                        does you launching city get a bonus on its next nuke launch ?

                        anti steam and proud of it

                        CDO ....its OCD in alpha order like it should be

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                        • #13
                          No, but you can promote the blast.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

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                          • #14
                            Originally posted by Platypus Rex
                            does you launching city get a bonus on its next nuke launch ?



                            Yes, your paperwork is expediated at the UN
                            Haven't been here for ages....

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                            • #15
                              Slightly off topic:

                              Is is possible to rename individual units and to give a name to a locked stack?

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