I've got a question about unit damage. Up until now, I thought that the only type of 'damage' possible was to lose one of your hit points.
But looking at the description of the medic promotion, has me wondering if that's correct. The medic is described as repairing 10% of damage per turn, but what does 10% mean when you have a unit that is down to 2 out of 3 hitpoints? Clearly, this unit is at 66% health, and would need to be repaired by 33% to regain the lost hitpoint.
Does this mean that in 4 turns, it will regain the lost hitpoint, but in the meantime there will be no change to its status, or does the game actually have the concept of fractional hitpoints?
But looking at the description of the medic promotion, has me wondering if that's correct. The medic is described as repairing 10% of damage per turn, but what does 10% mean when you have a unit that is down to 2 out of 3 hitpoints? Clearly, this unit is at 66% health, and would need to be repaired by 33% to regain the lost hitpoint.
Does this mean that in 4 turns, it will regain the lost hitpoint, but in the meantime there will be no change to its status, or does the game actually have the concept of fractional hitpoints?
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