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  • #16
    The global warming effect seems really minor, too. After all the odds calculations, only one tile is effected? I prefer the large-scale consequences, as they are realistic dissuaders to using nukes.
    Tutto nel mondo è burla

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    • #17
      I mean, nukes have infinite range, so is there a need to move them around?
      YES (for me at least)

      (1) You can't relocate them to another base (or say, into a hidden submarine) where they wouldn't be destroyed so easily
      (2) Nukes aren't supposed to have an infinite range, it makes them too powerful and removes half the fun when you don't have to risk your nukes moving them too close to opponents territory (think world war 1979 -scenario in civ2)

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      • #18
        Originally posted by Nikolai
        I'd guess you could defy them, but at a price of course. Look where the Axis of Evil ended.
        not sure what your referring to,as the UN hasnt been around before 1945\46
        if you want to stop terrorism; stop participating in it

        ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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        • #19
          Originally posted by Lambiorix_be
          And why does a nuclear exchange trigger global warming instead of a nuclear winter (another potential global effect)?
          Because nuclear winter would only be a temporary stance leading to global warming. (i think)
          Proud member of the PNY Brigade
          Also a proud member of the The Glory Of War team on PtW-DG

          A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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          • #20
            If you want be realistic Boris, all the Nuke launched in history (including test nukes) had little effect in the global warming.
            Owww, I'm so cute! ^_^

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            • #21
              All in all, this is the first bit of news about Civ4 that leaves me underwhelmed.

              No MAD? I would have thought this would be a no-brainer.

              But, no matter. After days of 'home runs', I can forgive Firaxis for this blooper.

              Can't wait for this game. Last night, I dreamt all night that I was playing Civ4. Pretty disappointing to wake up and find it's still a week and a half away. Maybe I'll go take a nap...

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              • #22
                Can you really have MAD in a turn based game? The player striking first has little to fear, if he knows where the victim's missiles are. Even nukes on subs wouldn't be safe from a spy stealing military plans. I thought Firaxis was supposed to have re-thought everything out about the game!

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                • #23
                  Originally posted by GAZ082
                  If you want be realistic Boris, all the Nuke launched in history (including test nukes) had little effect in the global warming.
                  They did have worldwide effects, however:


                  Tutto nel mondo è burla

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                  • #24
                    MAD could work something like this:

                    a) Build ICBM.
                    b) At time of build, pre-program a target for it.
                    c) Set it to 'MAD'.

                    If an enemy launches at you, all of your 'MAD'-set ICBMs automatically launch back at him.

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                    • #25
                      Originally posted by VJ

                      YES (for me at least)

                      (1) You can't relocate them to another base (or say, into a hidden submarine) where they wouldn't be destroyed so easily
                      (2) Nukes aren't supposed to have an infinite range, it makes them too powerful and removes half the fun when you don't have to risk your nukes moving them too close to opponents territory (think world war 1979 -scenario in civ2)
                      Fair enough. But I would say that today's ICBMs, which can travel up to 6,000 miles, are, for all intents and purposes, infinite in their reach. They are also immobile, being housed in silos.

                      So it seems the game is only depicting such weapons and omitting tactical ones. I'm guessing shorter-range, mobile nukes are easily modable into the game, like all units.
                      Tutto nel mondo è burla

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                      • #26
                        Originally posted by Cataphract887


                        not sure what your referring to,as the UN hasnt been around before 1945\46
                        I have no idea what you're talking of. Of course I know that the UN(or rather it's successor) existed before that. But that's not the point. I just hinted at how things went with the Axis of Evil the last few years. In other words, not too good. The spreading of technology and North Korea & Iran's attempt to get the weapons did not go well with the international community.
                        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                        Also active on WePlayCiv.

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                        • #27
                          Originally posted by Boris Godunov


                          It doesn't seem that way, as the article states that, should the UN pass the treaty, nobody can build or use such weapons, period. It even blocks building the Manhattan project.
                          In SMAC, most treaties could be revoked by a new referendum in the UN.
                          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                          Also active on WePlayCiv.

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                          • #28
                            Originally posted by HawaiiFive-O
                            MAD could work something like this:

                            a) Build ICBM.
                            b) At time of build, pre-program a target for it.
                            c) Set it to 'MAD'.

                            If an enemy launches at you, all of your 'MAD'-set ICBMs automatically launch back at him.
                            Admittedly, I'm no programmer, but that sounds like a good method of implementing MAD into Civ IV.

                            Gatekeeper
                            "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                            "Wheresoever you go, go with all your heart." — Confucius

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                            • #29
                              That's exactly how it worked in CtP2.
                              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                              • #30
                                Originally posted by Boris Godunov
                                I believe he understood that, he wants a time limit in addition to that. What's to stop someone from becoming SG and then just sitting on it and not making any resolutions, holding the spot forever?
                                There's only one SG

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                                Haven't been here for ages....

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