The global warming effect seems really minor, too. After all the odds calculations, only one tile is effected? I prefer the large-scale consequences, as they are realistic dissuaders to using nukes.
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I mean, nukes have infinite range, so is there a need to move them around?
(1) You can't relocate them to another base (or say, into a hidden submarine) where they wouldn't be destroyed so easily
(2) Nukes aren't supposed to have an infinite range, it makes them too powerful and removes half the fun when you don't have to risk your nukes moving them too close to opponents territory (think world war 1979 -scenario in civ2)
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Originally posted by Nikolai
I'd guess you could defy them, but at a price of course. Look where the Axis of Evil ended.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Lambiorix_be
And why does a nuclear exchange trigger global warming instead of a nuclear winter (another potential global effect)?Proud member of the PNY Brigade
Also a proud member of the The Glory Of War team on PtW-DG
A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"
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All in all, this is the first bit of news about Civ4 that leaves me underwhelmed.
No MAD? I would have thought this would be a no-brainer.
But, no matter. After days of 'home runs', I can forgive Firaxis for this blooper.
Can't wait for this game. Last night, I dreamt all night that I was playing Civ4. Pretty disappointing to wake up and find it's still a week and a half away. Maybe I'll go take a nap...
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Originally posted by VJ
YES (for me at least)
(1) You can't relocate them to another base (or say, into a hidden submarine) where they wouldn't be destroyed so easily
(2) Nukes aren't supposed to have an infinite range, it makes them too powerful and removes half the fun when you don't have to risk your nukes moving them too close to opponents territory (think world war 1979 -scenario in civ2)
So it seems the game is only depicting such weapons and omitting tactical ones. I'm guessing shorter-range, mobile nukes are easily modable into the game, like all units.Tutto nel mondo è burla
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Originally posted by Cataphract887
not sure what your referring to,as the UN hasnt been around before 1945\46Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Originally posted by Boris Godunov
It doesn't seem that way, as the article states that, should the UN pass the treaty, nobody can build or use such weapons, period. It even blocks building the Manhattan project.Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Originally posted by HawaiiFive-O
MAD could work something like this:
a) Build ICBM.
b) At time of build, pre-program a target for it.
c) Set it to 'MAD'.
If an enemy launches at you, all of your 'MAD'-set ICBMs automatically launch back at him.
Gatekeeper"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
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Originally posted by Boris Godunov
I believe he understood that, he wants a time limit in addition to that. What's to stop someone from becoming SG and then just sitting on it and not making any resolutions, holding the spot forever?
<--------------------------Haven't been here for ages....
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