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cIV's implementation of nukes almost identicial to Civ2/Civ3 nukes
You can't move the nuke from the city you build it in. There are no tactical nukes is one difference from Civ3 and you can vote for a Nuclear Non-Proliferation in the UN. Those are the only differences I can detetct.
So, in other words, things may not be markedly better. I dare say that most people found nukes rather useless in Civ1/2/3 due to the unbalancing or weird uses of these weapons by AI. Also most games never reach that phase before there is a winner.Haven't been here for ages....
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So if you want to nuke a big stack of enemy units next to your own city, you will not be able to do that in Civilization IV. One time I had a spy unit lurking in an enemy city and when I tried to nuke the city, it wouldn't let me -- I had to move the spy out of harm's way first.
This sounds bad.There should be a warning, not a prohibition.
(Note that in Civilization IV, the civ that builds the United Nation does not automatically become UN Secretary General -- voting for the position takes place first and the winner can propose resolutions to vote on. Once three resolutions have been voted on, the Secretary General election takes place again.
Huh? I hope there is also a time limit on being Secretary General.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Nukes are still pretty cool, just look at the old lady in the CIV ANON video*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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I agree, I don't like not being able to use nukes within my territory agains invading enemies. I think a desperate regime might do just that (an Independence Day scenario, I suppose). And not being able to nuke your own forces? How can an evil despot live with that prohibition?
I often modded nukes out of my games in Civ2/3 anyway. I never found them fun to use, and it certainly wasn't fun receiving a surprise nuke attack. While the animation looks awesome, I'll probably mod them out in Civ4 as well.Tutto nel mondo è burla
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Originally posted by Illuminatus
So if you want to nuke a big stack of enemy units next to your own city, you will not be able to do that in Civilization IV. One time I had a spy unit lurking in an enemy city and when I tried to nuke the city, it wouldn't let me -- I had to move the spy out of harm's way first.
This sounds bad.There should be a warning, not a prohibition.
(Note that in Civilization IV, the civ that builds the United Nation does not automatically become UN Secretary General -- voting for the position takes place first and the winner can propose resolutions to vote on. Once three resolutions have been voted on, the Secretary General election takes place again.
Huh? I hope there is also a time limit on being Secretary General.
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they look just as weak as the prevoius installments
hopefully someone makes a planet buster mod. turning 4x4 tiles into water and destroying those bases rockedif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Nuclear Non-Proliferation Treaty
sounds suckyif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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I'd guess you could defy them, but at a price of course.Look where the Axis of Evil ended.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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cIV's implementation of nukes almost identicial to Civ2/Civ3 nukes [...]
You can't move the nuke from the city you build it in.
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Originally posted by Nikolai
I'd guess you could defy them, but at a price of course.Look where the Axis of Evil ended.
This isn't true, you could move nukes within your own territory in Civ2. I sure hope it's possible to mod the units easily enough so you can make moving icbm's possible; otherwise it's back to playing good ole MGE with Rah, DD, et alii for me.Tutto nel mondo è burla
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What bothers me most about the current use of nukes in Civ3 and now also in Civ4 is that they are considered as a weapon with only a local impact. The reason why the world hasn't colapsed in a nuclear war is because everybody knows that the fallout of such weapons have global effect (increased cancer, degrading crops etc). The radioactive clouds would circle the globe for many, many years (euh turns)
And why does a nuclear exchange trigger global warming instead of a nuclear winter (another potential global effect)?
So for me the nuke feature in Civ4 is
But off course the rest of the games seems
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