In CTP corruption & happiness was based on distance BUT distance was determined by movement points so a road decreased corruption and rioting, particularly if your city was on the other side of mountains from the capitol.
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Roads give movement bonus and NOTHING else?
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IIRC, in Civ3 a road link to the capital reduced city corruption by 15%."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Maintainence costs for roads would be a wonderfull idea! If buildings in cities need maintainence to keep from crumbling then so do roads. Unless of course it causes some kind of gameplay issue.
But why stop at roads. Doesn't irrigated/mined/fortressed squares need maintainence? Maybe it would be a little too upsetting to gameplay to pay for all this stuff.signature not visible until patch comes out.
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Originally posted by Lancer
Unlimited movement.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Doubtful... but we'll see.
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I'll still be building roads everywhere on my land if there's no fee. If somebody lands on your island, you're going to want to make sure you rush units to confront them before they can get near your cities. A road on every square will allow you do that quicker.
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Originally posted by Cookie Monster
Doesn't irrigated/mined/fortressed squares need maintainence? Maybe it would be a little too upsetting to gameplay to pay for all this stuff.
We now gain an amount of gold that can be considered as value after common (upkeep) costs."We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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Start recalculating your intercity distances people!
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Originally posted by Soren Johnson Firaxis
In Civ4, rails allow all units to move exactly 10 tiles...Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by Soren Johnson Firaxis
In Civ4, rails allow all units to move exactly 10 tiles...Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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