Announcement

Collapse
No announcement yet.

Roads give movement bonus and NOTHING else?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    In CTP corruption & happiness was based on distance BUT distance was determined by movement points so a road decreased corruption and rioting, particularly if your city was on the other side of mountains from the capitol.
    Long time member @ Apolyton
    Civilization player since the dawn of time

    Comment


    • #17
      IIRC, in Civ3 a road link to the capital reduced city corruption by 15%.
      "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

      Comment


      • #18
        Maintainence costs for roads would be a wonderfull idea! If buildings in cities need maintainence to keep from crumbling then so do roads. Unless of course it causes some kind of gameplay issue.

        But why stop at roads. Doesn't irrigated/mined/fortressed squares need maintainence? Maybe it would be a little too upsetting to gameplay to pay for all this stuff.
        signature not visible until patch comes out.

        Comment


        • #19
          1 Gold piece for 3 tiles of road doesn't sound to bad.

          The most frugal player would barely build enough roads to connect all the cities.

          And 1 Gold piece for a RR, assuming unlimited movement, would sound about right too.

          Comment


          • #20
            Unlimited movement.
            Long time member @ Apolyton
            Civilization player since the dawn of time

            Comment


            • #21
              Originally posted by Lancer
              Unlimited movement.
              Do we have any info on this btw? Wil we finally get rid of it?
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

              Comment


              • #22
                Doubtful... but we'll see.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #23
                  I'll still be building roads everywhere on my land if there's no fee. If somebody lands on your island, you're going to want to make sure you rush units to confront them before they can get near your cities. A road on every square will allow you do that quicker.

                  Comment


                  • #24
                    Movement bonus gets my troops to war faster.

                    Comment


                    • #25
                      Originally posted by Cookie Monster
                      Doesn't irrigated/mined/fortressed squares need maintainence? Maybe it would be a little too upsetting to gameplay to pay for all this stuff.
                      Yes, IMHO it will end in unbalancing or raising income per square to keep up.
                      We now gain an amount of gold that can be considered as value after common (upkeep) costs.
                      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                      - Admiral Naismith

                      Comment


                      • #26
                        Originally posted by alva


                        Do we have any info on this btw? Wil we finally get rid of it?
                        In Civ4, rails allow all units to move exactly 10 tiles...
                        - What's that?
                        - It's a cannon fuse.
                        - What's it for?
                        - It's for my cannon.

                        Comment


                        • #27
                          Nice
                          This space is empty... or is it?

                          Comment


                          • #28
                            Start recalculating your intercity distances people!
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #29
                              Originally posted by Soren Johnson Firaxis


                              In Civ4, rails allow all units to move exactly 10 tiles...
                              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                              Then why call him God? - Epicurus

                              Comment


                              • #30
                                Originally posted by Soren Johnson Firaxis


                                In Civ4, rails allow all units to move exactly 10 tiles...
                                Thanks for the reply Soren.
                                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                                Also active on WePlayCiv.

                                Comment

                                Working...
                                X