Announcement

Collapse
No announcement yet.

Half-Price Wonders?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Hinthint, marble and stone decrease the building cost of some wonders.

    't Would be a good joke if this is only the case when a civ doesn't has "Industrious" in its combo set.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #17
      Originally posted by Cataphract887


      lol...all those assumptions are good ones. they arnt making huge changes in base gameplay on such an important game. wonders have always got good bonuses in these games,any method of decreasing wonder costs by half would be good. civ3 had industrial as the best civ trait with your choice of side,no difference with cIV....every game has best choices. thinking things will be balanced is naive.if not those 2 bonuses i stated,then 2 others will be
      Such amazing certainty. I would not dare to disagree with such utter confidence. You speak, sir, with sound and fury... and I suspect you signify very little indeed.
      Friedrich Psitalon
      Admin, Civ4Players Ladder
      Consultant, Firaxis Games

      Comment


      • #18
        Meh. Just thinking about it, all the game traits are incredibly powerful, even Aggressive and spiritual now that I've thought about them a little more. No anarchy allows abusive use of civics quick switching. An aggressive civ with cheap barracks means its units have 2 special abilities on construction.

        Could be interesting or a real mess.

        Comment


        • #19
          @Senethro: Could be interesting or a real mess
          That summarizes pretty well what has been said in this thread so far. I for one am going to wait to play the game to make any assumptions on whether its unbalanced or not.

          The balancing of traits und things like that is something you just can't foretell of a game, especially not one with Civ's depth. But then again, I get the feeling many posters revel in the art to divine such things
          "Give me a soft, green mushroom and I'll rule the world!" - TheArgh
          "No battle plan ever survives contact with the enemy." - Murphy's law
          Anthéa, 5800 pixel wide extravaganza (french)

          Comment


          • #20
            The main impression I get with all the powerful leader traits, civics, etc. is that the game is going to be really fluid.

            Unpredictability is IN with Civ4!
            Just like reality.

            Comment


            • #21
              As has been said, access to certain resources will reduce the build time of some Wonders, and we mustn't forget the importance of Specialists and Great People. So I think that where assumptions are concerned, all bets are off.

              Yours,
              Aussie_Lurker.

              Comment


              • #22
                Yes, it looks unpredictable.... It was obvious(to me) that agro would be great in 3C3


                In civ3, early wonders can eat up too much production, when warmongering requires everything.

                My only early wonders are Pyramids for agro cultures, or if I have lots of cities on rivers.

                Artie's Place if I have a non religious, non scientific civ (so I get cheap culture)

                Need I remind you that to build a wonder, you need to still get the tech in a timely matter, which will make Industrious dicey at high levels, especially as production is lost in civ4 if the wonder isn't completed.
                Last edited by realpolitic; October 7, 2005, 15:08.

                Comment


                • #23
                  i wonder how long and how many games yall have played. things like this are as basic as mobility being essential in war and mutual stock funds being a good idea in finances

                  lets see who says 'told ya so' when the game comes out
                  agro looks good too
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                  Comment


                  • #24
                    Originally posted by Cataphract887
                    i wonder how long and how many games yall have played. things like this are as basic as mobility being essential in war and mutual stock funds being a good idea in finances

                    lets see who says 'told ya so' when the game comes out
                    agro looks good too
                    QFT.

                    FP will thank me later, I'm sure...
                    Last edited by Krill; October 5, 2005, 17:51.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

                    Comment


                    • #25
                      Cant see what all this fuss is about =) why build wonders when you can steal your neighbours anyway =)
                      Proud member of the PNY Brigade
                      Also a proud member of the The Glory Of War team on PtW-DG

                      A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

                      Comment


                      • #26
                        Originally posted by Ennet
                        Cant see what all this fuss is about =) why build wonders when you can steal your neighbours anyway =)
                        Because you DON'T BENEFIT from wonders built by others, that's why!

                        BTW, j/k
                        But it might be so.

                        Comment


                        • #27
                          I'm guessing the thread starter is wrong.


                          But that's just me.


                          We shall see in a few weeks, anyway.

                          Comment


                          • #28
                            Wrong yes, but just wrong in my math skills. Wonders are built 50% faster. So, as has been pointed out earlier that means 2/3 as much as usual.
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                            Comment


                            • #29
                              I wasn't referring to the math.

                              But at this point your guess is as good as mine

                              Comment


                              • #30
                                Rating the traights:

                                Agressiveness: (Replaces Military) War Monglers will love it, Pacifists will hate it even more than in Civ III.

                                Creative: (No analog) Mostly a passive traight. But considering that cultural rules are stronger, it may be quite worthwhile.

                                Expansive: Sounds like the new Agriculture that will be noted as being one of the prefered traights.

                                Finanical: (Analog is Commericalism) Sounds overpowering if there's an early to mid game choice that acts like Republics +1 gold per tile (already producing one) to me.

                                Industrious: Hum, switched from a passive traight in Civ III to an active one. Definately a favorite to build all lwonders soon after the Forge becomes adviable.

                                Organized: (Analog is the other half of Commericalism) Also went from passive in Civ III to an active one. Beeline to Code of Laws.

                                Philosophical: Definately the new Scientific traight. Beeline to Literature or whatever Libaries are off of.

                                Spirtual: The new Religious traight. Beeline to tech allowing Temples. A micromanager could optimize their choices every turn playing this one.
                                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                                Templar Science Minister
                                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                                Comment

                                Working...
                                X