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  • #31
    Aaahh, you're not implying he teh gay, were you??
    Americans can't handle that you know, they better put a warning label on the box!!!
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #32
      Originally posted by sabrewolf
      that's a valid reason.
      but settlers are still much more expensive than the military units of the time. maybe this city has some kind of army-bonus, but nonetheless...
      That worker ain't cheap either.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • #33
        Originally posted by Stuie
        That worker ain't cheap either.
        exactly!

        i'm actually hoping that it's adaptive like the palace was in civ3. so in civ3-relative terms, in the beginning of the ancient era, settlers cost 30 and towards the modern days they grow to something around 200. after all, relocating people in history was much easier to motivate ("your own land" - see the western US in the 18th/19th century), while today it costs much more (eg. independent of right or wrong, israel is today subsidising houses in the west bank).
        - Artificial Intelligence usually beats real stupidity
        - Atheism is a nonprophet organization.

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        • #34
          Maybe it's an Indian "Fast Worker"
          THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
          AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
          AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
          DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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          • #35
            Originally posted by alva
            Aaahh, you're not implying he teh gay, were you??
            Americans can't handle that you know, they better put a warning label on the box!!!
            I think it was the Greeks who went nuts when Farrell portrayed a homosexual Alexander the Great in that movie that was, strangely enough, called Alexander.

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            • #36
              Nice screenies
              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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              • #37
                Originally posted by sabrewolf
                i was worried that with all this automation and improved governors the very good players couldn't anymore make a big difference to the regular good players
                I don't equate micromanagement with being a very good player. Very Good players know where to put their cities, what unit stacks to build. In otherwords, they have strategy. Not micromanagement.

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                • #38
                  Originally posted by H Tower


                  I think it was the Greeks who went nuts when Farrell portrayed a homosexual Alexander the Great in that movie that was, strangely enough, called Alexander.
                  Why would the Greeks be worried about a furriner??? That makes no sense at all!!!!
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

                  Comment


                  • #39
                    Originally posted by H Tower
                    I don't equate micromanagement with being a very good player. Very Good players know where to put their cities, what unit stacks to build. In otherwords, they have strategy. Not micromanagement.
                    strategy is one part of being a good player - and it should have a great impact on the game.

                    but optimising your cities towards perfection is also something beginners and hobby-players don't do. in some times in civ3 switching the city tiles to more food could make your city grow and thereby completing a build a turn earlier. although i wasn't a hardcore micromanager (only the first 80 turns or so) methinks people who want to make a difference in perfection should be allowed to do so.

                    anyhow, from the article in "PC Games" that i translated in another thread says that MMing is still possible
                    - Artificial Intelligence usually beats real stupidity
                    - Atheism is a nonprophet organization.

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                    • #40
                      GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


                      Looks like it's 1 turn of anarchy for changing to another civic.
                      "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                      • #41
                        Originally posted by lockstep
                        Looks like it's 1 turn of anarchy for changing to another civic.
                        At whatever difficulty level they were playing on. MIGHT be different for other levels.

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                        • #42
                          You may be right ... but at least, IIRC, in Civ3 anarchy length didn't change with difficulty level for the human player.
                          "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                          • #43
                            And besides, an anarchy length varying with difficulty level would make for an imbalanced spiritual trait (which does away with anarchy).
                            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                            • #44
                              i always disliked the randomness of the anarchy period. i've seen between 4 and 9 turns. knowing how long it takes to switch is surely a positive point

                              some questions:
                              A) does one have 1 turn anarchy for every single civic change or can one "bundle" the changes if they are set at the same time?

                              B) does one start with a civic of each category (meaning one of each would be known from the beginning on) or does one have to switch to even get 1 civic type?

                              C) and how many times do you expect will one have to switch per full game?
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

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                              • #45
                                Sorry to be ignorant, but what does anarchy do ? (I only played SMAC and there was no civic-change penalty there, you just had to pay for it)
                                no sig

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