Announcement

Collapse
No announcement yet.

Should/will players be allowed to build cities on mountain hexes?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    lots might be over stating the fact

    very steep on some, but not all (lived,travelled throughout there for a while)

    a great way to learn to drive a clucth car !

    then there is City Antioch, more homes going up on San Bruno mountain, but not much elese
    anti steam and proud of it

    CDO ....its OCD in alpha order like it should be

    Comment


    • #77
      Originally posted by Platypus Rex
      a great way to learn to drive a clucth car !


      that just gave me an idea.. maybe the urban city sprawl might grow up the hills and into the mountains (like teheran, rio, and other similar cities). that could look really cool
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

      Comment


      • #78
        Originally posted by sabrewolf


        that just gave me an idea.. maybe the urban city sprawl might grow up the hills and into the mountains (like teheran, rio, and other similar cities). that could look really cool
        Done deal, me thinks.

        I was surprised to see this sort of 'sprawling' as well.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • #79
          oh wow, beautiful
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

          Comment


          • #80
            gota agree

            thanks for the link
            anti steam and proud of it

            CDO ....its OCD in alpha order like it should be

            Comment


            • #81
              It's looking good...I do have pretty high expectations...once I confirm a release date I will have to have a day or so off work
              Speaking of Erith:

              "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

              Comment


              • #82
                Not 60 hours again, like with SMAC?

                Comment


                • #83
                  60 hours of what?
                  - Artificial Intelligence usually beats real stupidity
                  - Atheism is a nonprophet organization.

                  Comment


                  • #84
                    My longest period of no sleep was due to SMAC...62 hours
                    Speaking of Erith:

                    "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

                    Comment


                    • #85
                      really? wow!

                      i think my "best" was 36 hours or so when my parents cut the power so i'd finally go to bed
                      - Artificial Intelligence usually beats real stupidity
                      - Atheism is a nonprophet organization.

                      Comment


                      • #86
                        Originally posted by sophist

                        I think going beyond three levels is excessive. Even that might be too much. Still, I favor:
                        1) dirt road (no tech): travel cost is 1/3 the tile's normal travel cost. Plains goes from 1 to 1/3. Hills go from 2 to 2/3. Etc. Takes (let's say) 4 turns for an ordinary worker to build.
                        2) paved road (construction): travel cost is 1/3 everywhere. Takes 10 turns for an ordinary worker to build.
                        3) highway (automobile): travel cost is 1/12 everywhere. Takes 30 turns for an ordinary worker to build.

                        Comment


                        • #87
                          Originally posted by GeoModder
                          Can you imagine a million people in a city on a mountain?
                          Well, very many Inca cities are extremely highly located

                          Tiahuanaco - 3,962m (once capital of civ)
                          Cuzco 3,471m (capital)
                          Quito 2850 m
                          Cajamarca 2,750m
                          Machu Picchu 2,430 m

                          All are in a list by Civ3 author.

                          Also Aztecs and Maya had highly located cities:
                          Mexico 2,240 m
                          Teuakan 2,500 m
                          Tlaxcala 2,400m
                          Teotihuacan 2,300 m
                          Cholula 2,135m
                          Tula (Tollan) 1,340m

                          Quetzaltenango 2,333m
                          Guatemala city 1,493m

                          And Tibet: Lhasa (Tibet capital) 3,700 m

                          Considering current cities we also have
                          Denver, Colorado (1,609 m)
                          La Paz (capital of Bolivia) - 3,650m (center)

                          So far cities do exist in the mountains. The problem is that they might lack resources. Here I am interested in having food penalty, when building on a mountain top.

                          Currently the world is all populated, even though it is not worth having large cities in tundra. For strategic purposes we have built Norilsk, Murmansk, Anadyr, Clondike (mountain/tundra), etc.

                          So, the realism should be that if you build a town in tundra, it will never grow above the size of 3. And polar seas should give 0 food (unless they have whales) and +1 after ice-breaking ships can be built.

                          Also there should be some kind of "mountain plains" terrain with it's own resources (potatoes, llamas) to represent Altiplano in Peru and Mexico valley in Mexico.

                          And when it comes to barbarians :-((( they are just poorly made in Civ3 (much worse than in Civ2).

                          Comment


                          • #88
                            Nice list of heights, but I still don't see a million+ sized city ON a mountain.

                            Edit: no, I have to admit being wrong here. I guess Quito counts as that.
                            Last edited by GeoModder; October 4, 2005, 11:45.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #89
                              mexico city is pretty high.

                              but then as all other cases, it is not ON a mountain but in a high area.
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

                              Comment


                              • #90
                                Well, in any case, all of the big cities in high areas/tundra were only built recently (modern age); perhaps a late tech should unlock this ability, before the discovery of which it should be off limits.
                                THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                                AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                                AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                                DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                                Comment

                                Working...
                                X