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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by GAZ082
That only means that we will have to spare a few extra gold coins. Everybody has its price.
I hope for a full diplomatic table, as for every other trade. Money, resources, military help, luxuries... In a way also cities (borders) are exchanged for gaining key votes.
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
I want to play SMAC now! ... Wait a tick... Nothing is stopping me from doing so...
I hope the UN will allow you to choose which Civics force upon the other nations (if that is indeed an option) rather than having only certain ones. Because if the entire world adopted State Property except for a few nations, it wouldn't be realistic for there not to be a "everyone accept State Property" vote (again, if a vote like this exists at all), Especially if, say, the UN was built in Soviet Moscow.
yeah, I was nervous too. There's a lot more to talk about diplomacy (trade routes, embargoes, war plans, permanent alliances, etc.) but it just vanishes from one's mind on live radio!
War Plans?! :drool:
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
A SMAC-style U.N. - things keep getting better and better!
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Originally posted by Verenti
I want to play SMAC now! ... Wait a tick... Nothing is stopping me from doing so...
I hope the UN will allow you to choose which Civics force upon the other nations (if that is indeed an option) rather than having only certain ones. Because if the entire world adopted State Property except for a few nations, it wouldn't be realistic for there not to be a "everyone accept State Property" vote (again, if a vote like this exists at all), Especially if, say, the UN was built in Soviet Moscow.
Yes I hope so too, and the news about the UN rocks !
Eh.. the game's over by the time the UN's built anyway...
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Aussie Lurker posts:" - A Naval unit can apparently halt all production coming to a city-from all sea squares-by placing itself in front of said city. They can also destroy sea-based tile improvements and prevent harvesting of sea-based resources (whales, fish, oil for instance). So navies are slightly more important, but still not enough IMO (unless there is still more stuff they aren't telling us-which is very likely)."
Where's the huge change ? Regarding the navy units: in Civ III, if at war, you could place a naval unit on sea city tile and that would stop that nation harvesting food, money and shields from that tile. You could also stop any sea trade to that city (naval blockade), so this isn't a new feature at all.
The only thing new is that naval units can actually destroy sea-tile improvements.
It'd be great If they could pirate trade routes à la CTP2.
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