The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by MrFun
The mods I expect include:
Ming
Rah
Markos
Urban Ranger
MTG
Hey! You forgot one!
I expect to finally have a platform to work out some scenario ideas I've had in my head for years but that were too much of a hassle (or that I just never got around to) to do on CtP.
And I fully expect to see mods that include stacked combat, public works, MAD, etc
I expect to see one of those mods that adds more stuff to the game... not necessarily a mod that is time/age specific... just something that adds more stuff all throughout the game, more units, wonders, improvements, techs, etc.
Mafia/crime mod. Been thinking 'bout this one for a while.
World War Weird. Think of a cross between WW2, pulp adventure stories, and the Verne scenario in FW.
If it can be done (I hope I hope), a mod starting with the space race (satellites, Lunar landing) to colonization of the solar system (at least the Moon, Mars, and asteroid mining.)
Anyone know if Harlan is still around? Will he be making any scenarios?
How about a "Hot coffee" mod like that of GTA San Andreas?
All that city population raising doesn't come from under the cabbages, also if Firaxis insists it's food-related...
About time to replace that boring throne room with a proper harem... that's adding new flavour to the room enhancement, in form of new odalisque and belly dancers.
Just kidding, just kidding...
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
I am surprised that noone have mentioned the diplomacy mod, the one which can make much more diplomatic options (look at EU as an example. The peace negotiation along are much better there)
I think that it is relatively easy to program but extremely enjoyable. It is also would be useful to combine this mod with others such as the mentioned above the cold war mod, were the diplomacy is like half of the whole game.
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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