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  • #16
    itd be nice if u had all the time u needed to review ur strategy in football and in frontlines.
    you do. wars dont happan in thirty minutes like in a game. i know the crunch is on,but compared to playing RTS games,those guys can lean back and smell the roses.you have to make descisions in RTS NOW not then.
    if you want to stop terrorism; stop participating in it

    ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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    • #17
      Originally posted by MxM
      Why can't Civ game have RT component?
      Which elements of Civ are better handled in a "real time" instead of turn based manner?

      Originally posted by MxM
      As I see, I am in minority, but I do want to see the civ type game in RT, because our life IS in RT!
      Hm, no. We are in real time. All these so called "real time" games are actually in simulated time. Real time is one second of game time corresponds to one second of our time. As you see, these games have nothing to do with real time. In fact, they are better called "continuous flow."

      Originally posted by MxM
      There are excellent RT city building games. Why can't we have good Civ building game?
      Because of the time scale? Civ spans thousands of years, and the time in the game is nonlinear - it is very compressed in the beginning and much less so later. This sort of setting can't be fitted on a "real time" model.
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

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      • #18
        Aggggghhh !! Choke, gasp, gulp !!

        Heresy -now where did I put my trusty stake ?-, to the bonfire with him I say !

        Seriously, if it's for a one-time-in-a-life-must-be-mod, well ok. Other than that, we want Civ to remain TBS and RON can remain RTS for ever.
        If you fail to plan, you plan to fail.
        Ailing Civilization Strategy
        How to win on Deity Builder style, step-by-step
        M2TW Guide to Guilds (including Assassins')

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        • #19
          Why can't Civ be RTS? Life set no rule against it.

          I'm sure there are people who would like an RTCiv; whether it be playable or not.

          Infact I think it is possible to do, just that the game would have to be simplified a lot and many things made automatic.

          You could set it up so that you are like a manager of a sports team, you set them up, set the battleplans, and watch your men do all the work. It would be quite realistic.
          be free

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          • #20
            It would stop to be Civ, that's why. Real Time Civ would be the same nonsense as Real Time Chess, and making Civ an RTS would be equivalent to making AOE a TBS.

            I do not deny, that it could have its audience, however instead of mutilating a TBS into a RTS they would be better off choosing RON or AOE right off the bat. It's not like the market is lacking RTS games.

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            • #21
              Not lacking, but with the power of Civ4's modability, you could possibly make a great RTS, one that is not available.
              be free

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              • #22
                Originally posted by Cataphract887


                you do. wars dont happan in thirty minutes like in a game. i know the crunch is on,but compared to playing RTS games,those guys can lean back and smell the roses.you have to make descisions in RTS NOW not then.
                i make my decision before i even start playing based on map, type of game and my opponent (if i know him). And I have all the time to decide how to formulate a strategy, backup strategy and anti-strategy to my opponent's while smelling the rose.
                :-p

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                • #23
                  Snoopy: "simplification", "automatic", "let the men (=CPU) do all the work" = this is not Civilization.

                  Civilization is about planning ahead carefully, thinking, executing the plans etc...

                  I'm sure it can be done, but then it wouldn't be Civ. If you put your workers or formers on automatic that just kills your turn-advantage over the computer.

                  I believe we shouldn't mix TBS and RTS regarding Civ.

                  Mind you, I think Creative Assembly did a wonderful job blending both genres in RTW. But then RTW even at Vey hard/very hard is very easy compared to a Deity or Sid game at Civ.

                  It's all about planning your moves. I'd never trust the computer to think for me.

                  That's where the fun lies, at least for me.
                  Last edited by Drakan; September 12, 2005, 17:58.
                  If you fail to plan, you plan to fail.
                  Ailing Civilization Strategy
                  How to win on Deity Builder style, step-by-step
                  M2TW Guide to Guilds (including Assassins')

                  Comment


                  • #24
                    Originally posted by Platypus Rex
                    make a post and they will come (good & bad replies)
                    Soooooo true...

                    But, of course, if you want to make a game like Age of Empires, but a little more... err... civ-like, be my guest.
                    As I always do, I'll download it and play, just to give a try. I've been done this with almost every mod posted here in Apolyton for the last three years...
                    RIAA sucks
                    The Optimistas
                    I'm a political cartoonist

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                    • #25
                      Originally posted by Urban Ranger
                      Which elements of Civ are better handled in a "real time" instead of turn based manner?
                      Wars, and in general all unit movement, would be better in a Paradox-like system. It's really silly that moving a unit a few tiles supposedly takes a whole year, and that you can build a cathedral in the turns it would need to move from Paris to Moscow in a Napoleon scenario, to give a couple examples.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                      • #26
                        Maybe in SIngle Player you could mix simultanous TBCiv with RTCiv.
                        You (and the Computer) prepare their turns like in an TBS-Game (with simultaneous turns) and then they are simultanous executed. And you see the execution of the turns slowly unfold (for example seeing military units move to their destination and so on).
                        But between the turns (i.e. at the time where you see the turn unfold) you can decide to stop the action (you have a limited numbers of opportunities for these stops, for example 2-3 per between-turn) for example because you see the computer move into your borders and certain actions by the computer also trigger messages (for example enemy units trespoassing on your borders) where you can decide if you wish to stop the execution turn (as long as you have stops available).
                        These stops would mean that (by cliking on it) you are shown how much MP the unit would still have available and you can change the destination of the unit (of course units which didn´t move till the stop also loose MPs for every fraction of the between-turn which has passed till the stop)

                        So you would have both, the planning of the TBS but also RT-elements
                        Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                        Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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                        • #27
                          A RTS Civ can be good if done like Paradox's games, but I doubt it will be possible to make Civ anything like their games. Besides, Civ is Civ and EU is EU, I don't think it's preferable to try to make Civ EU. I dunno...
                          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                          Also active on WePlayCiv.

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                          • #28
                            Originally posted by Sn00py
                            Not lacking, but with the power of Civ4's modability, you could possibly make a great RTS, one that is not available.
                            Great RTS games aren't made by first writing a TBS game and then modding it.

                            If this is about making an RT mod to showcase the power of the modding framwork and as a technical/cool-and-unique factor exercise, then great. But I don't think we should harbour any intentions of making an even halfway decent and playable RTS game.

                            Prove me wrong and I'll eat the leftovers of Yin's cardboard box.
                            THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                            AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                            AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                            DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                            • #29
                              Prove me wrong and I'll eat the leftovers of Yin's cardboard box.
                              i agree. changing a games genre instead of using an opensource game in that genre is silly,and will require much more effort.imho

                              while it could be done....why??i keep seeing people advocating switching cIV into FPS or RTS....
                              if you want to stop terrorism; stop participating in it

                              ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                              • #30
                                civ FPS?

                                now THAT would be awesome
                                Attached Files
                                To us, it is the BEAST.

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