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editing civics....

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  • editing civics....

    I have been wondering how much power we will have to edit the civic abilities. It seems that this would be a challenge since if it goes 5 (civic options) by 5 (suboptions/categories) it would have to be hard coded. what I would assume it does is gives bonuses and drawbacks based on its level. So if one were to try to add either A a 6th main civics option you would also have to create something for it to affect and creat the bonuses and drawbacks to each subcategory. And adding a subcategory would mean that you have to code in your own advantage and drawback as well.

    Can anyone *cough*Soren*cough* shed any light on this?
    GC Magazine|Gamecatcher

  • #2
    Python might be your friend.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

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    • #3
      I think in the last preview that the civics had 5 or 6 choises. So, some civics apparantly have 6 choices....
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

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      • #4
        which preview? where where where?
        I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

        Asher on molly bloom

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