I have been wondering how much power we will have to edit the civic abilities. It seems that this would be a challenge since if it goes 5 (civic options) by 5 (suboptions/categories) it would have to be hard coded. what I would assume it does is gives bonuses and drawbacks based on its level. So if one were to try to add either A a 6th main civics option you would also have to create something for it to affect and creat the bonuses and drawbacks to each subcategory. And adding a subcategory would mean that you have to code in your own advantage and drawback as well.
Can anyone *cough*Soren*cough* shed any light on this?
Can anyone *cough*Soren*cough* shed any light on this?
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