I think Lancer's point is better illustrated by the fact that unless you are forced to go into a massive drafting program, military units and population are unrelated-how many units you have is a function of your industry and resource base, not of your population as a whole. If units were tied directly to population, ie, like workers and settlers it always cost you population points to make military units, then you could in theory bleed a civilization white.
Just look at how colonization worked- you could not have endless units, unless you had endless gold to buy mercenaries and new settlers with, or had some increadably productive town making a new settler every couple of turns.
Just look at how colonization worked- you could not have endless units, unless you had endless gold to buy mercenaries and new settlers with, or had some increadably productive town making a new settler every couple of turns.
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