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  • ICGames review

    V. Soma found this review all about how "great people" will work in CivIV.

    ICGames Review
    Do you believe in Evil? The Nefarious Mr. Butts
    The continuing saga of The Five Nations
    A seductress, an evil priest, a young woman and The Barbarian King

  • #2
    this seems like Firaxis put alot of work into something that before, atleast to me, seemed insignifficant.

    I think many of us will find strategies revolving around aquiring many of these people.
    Resident Filipina Lady Boy Expert.

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    • #3
      That's the news we are looking for
      It seems like these great people do give new depts to the game. you have to make choises, will I either have all my citizen work the tiles, or will I save some to work for great people points? That does have concequences on your entire strategy. it's not just an isoluted thing that doesn't influence the other parts of the game.
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

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      • #4
        My daily dose! My remedy!
        Ahhh... Feel better now!

        OTOH...

        ...
        The Firaxis team has been playing Civ IV for over two years now, and we're all really happy with the new level of depth the Great People feature brings to the game.
        ...
        ...over two years now...?
        Bastards!
        RIAA sucks
        The Optimistas
        I'm a political cartoonist

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        • #5
          Did we know about Stonehenge before?

          Comment


          • #6
            Yes. Dreary circular affair, on Salisbury Plain, badly in need of some touch-ups.
            Tutto nel mondo è burla

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            • #7
              : tongue :

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              • #8
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

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                • #9
                  Prediction: A 2x2 ICS or messy 1x1 ICS with terraforming emphasising nutrients to enable 50/50 worker/specialist bases that double up as Great Leader farms.

                  I'm so going to save this post and quote it come 6 months when I'm proved right.

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                  • #10
                    Golden Ages all the way!
                    (In SMAC, at least)
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #11
                      Sounds like a very good addition. Seems that they are going to be pretty strategic of a choice, in two ways - one is how you produce them, and second is how to use them. Use a Great Merchant for getting a heap of money, discovering a technology, or keep him until you get another person for a Golden Age? Choices are what make a strategy game!
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #12
                        Originally posted by Senethro
                        Prediction: A 2x2 ICS or messy 1x1 ICS with terraforming emphasising nutrients to enable 50/50 worker/specialist bases that double up as Great Leader farms.

                        I'm so going to save this post and quote it come 6 months when I'm proved right.
                        Well, if Firaxis team really prove to be unable to balance it after a couple of years, then they deserve to be hit on the head with a "very laaaarge" hammer (not the substitute of shield for production level, but the real tool of a worker )

                        But I feel a little more positive.
                        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                        - Admiral Naismith

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                        • #13
                          I'm so going to quote this post 6 months later when it's proven that ICS doesn't work in Civ4 .
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #14
                            I'm so going to be relieved if ICS doesn't work in cIV.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

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                            • #15
                              :stupid:

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