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  • #46
    A flat city cap would be my bet

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    • #47
      That's about the most boring and less imaginative way to do it .
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #48
        Hence why it will be chosen!

        (SMAC style B-drones ftw)

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        • #49
          ICS in Civ4? Not possible! (...this is the positivity post...)

          P.S. My thanks to everybody on their culinary suggestions!
          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

          "Yin": Your friendly, neighborhood negative cosmic force.

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          • #50
            Personally, I am looking forward to the new Civics and religion systems, a much better diplomacy and trade system (fingers crossed) and AI civs with distinct personalities. Oh, and a curbing of the Snowball effect which does not rely on a broken corruption system.

            Yours,
            Aussie_Lurker.

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            • #51
              You guys are wishing that 1+1 != 2. Unless some serious changes are made to base facilities in the order of doubling their effect while halving their mineral cost then horizontal expansion will always be (initially) greater than vertical expansion.

              Colonisation used variants of Golden Ages/We love the X day to encourage vertical expansion with the highest version of these giving +2 of each resource per tile. I wonder what we're going to see in Civ 4 if anything...

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              • #52
                Senethro, you're ruining a perfectly good Positivity Post . Are you trying to take over Yin's job or something? From what I have seen, there are several things which will make ICS far far less viable as a strategy:

                1) Specialisation focus and Great People. Both of these will make investing in a city for longer much more worthwhile-rather than turning them into settler factories.

                2) When you add together the lost income from generating a settler and the added cost of the new city formed by said settler, players' budgets will have to recover each time they found a new city, before they can use that city to generate more settlers.

                3) No more direct link between food and population growth. The more nebulous health connection will probably make it more difficult to MM your settler dioarheah.

                4) Just speculation, but I get the feeling that the money you invest in culture will become diluted by the number of cities you have-thus increasing the chance that your new cities will end up becoming enveloped by other nation's cultural borders.

                I confess that none of these things alone-or even combined-will stop ICS dead, but I do suspect that they will make ICS a far less viable strategy-and without placing arbitrary restrictions on players.

                Yours,
                Aussie_Lurker.

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                • #53
                  Originally posted by The_Aussie_Lurker
                  Senethro, you're ruining a perfectly good Positivity Post . Are you trying to take over Yin's job or something?

                  .................................

                  Yours,
                  Aussie_Lurker.
                  RIAA sucks
                  The Optimistas
                  I'm a political cartoonist

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                  • #54
                    In Civ1 and Civ2, later in to a game, once you got in to a no-corruption government, I used to settle new cities on distant islands and such. Civ3 killed that. I'm looking forward to being able to do that again! I have a really soft spot for growing new colonies no matter how late in the game things are progressing. If I see a sweet spot of land that looks like fun, I'm going to grab it!

                    Who cares if I, like, "win" or anything. LOOK AT MY COOL NEW CITY!


                    - Sirian

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                    • #55
                      Well, so long as you do the work neccessary for that city to be self-sufficient, financially, then that is your right Sirrian !

                      Yours,
                      Aussie_Lurker.

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                      • #56
                        Who cares if it's self-sufficient? IT'S FUN! Expanding is fun. I'd expand to the moon if the game would let me.

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                        • #57
                          banana graphics
                          I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                          Asher on molly bloom

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                          • #58
                            I am looking forward to seeing what new things the Firaxis team has created here. I've shared the pessimism and the hurt over CivIII, but I also have enjoyed the new ideas and the improvements introduced in the previous game.

                            Bring it on Firaxis! Shows us what you got!

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                            • #59
                              Originally posted by The_Aussie_Lurker
                              Personally, I am looking forward to the new Civics and religion systems, a much better diplomacy and trade system (fingers crossed) and AI civs with distinct personalities. Oh, and a curbing of the Snowball effect which does not rely on a broken corruption system.

                              Yours,
                              Aussie_Lurker.
                              Agreed.

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                              • #60
                                I'm interested in seeing how the new boolean tech tree will work, with the choosing and the researching and the inventing of strange new devices. Mwa-hey.
                                "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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