I like your idea for states Yin, except for one problem.
In the late game, if the player screws up and gets himself invaded and loses everything except for one state (and is noble enough to finish the game rather than quit), would it be as simple as flicking a switch to get the micromanagement back? Would the entire state thing be optional or enforced by government/era?
In the late game, if the player screws up and gets himself invaded and loses everything except for one state (and is noble enough to finish the game rather than quit), would it be as simple as flicking a switch to get the micromanagement back? Would the entire state thing be optional or enforced by government/era?
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