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  • #61
    Originally posted by yin26
    Those who are determined to write me off as a blow hard will find reasons to forget/explain away everything I've said anyway.
    Well, the chief reason is because you've proven yourself to be a blowhard innumerable times in the past.

    It's clear you're determined to hate Civ4 so long as it remains recognizably Civ. Or if it is too different (hence the current whinging about the zoom). Frankly, having read your posts, I have no idea what in the hell you want from the game, as you've not given a coherent picture.

    Frankly, it's useless even engaging you on the issue, so people really shouldn't even bother. It's just helping you aggregate your post count.
    Tutto nel mondo è burla

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    • #62
      Boris:

      Let me see your take on just one idea --

      After securing x number of cities or reaching x# turn [edit: higher government level makes most sense], you switch from a city model to a state model. Effectively, groups of cities now form states and are governed as such. At the most basic level, this allows broad, area-based goals to be set. The southwest is my production area. The north is on war footing, etc. But the trade off for getting rid of a lot of tedious city management is you have new issues to grapple with: your approval as leader is tied to popular vote or other measure of support, and this will vary depending on how you treat each state; if unhappy enough, states rebel into civil war; populations will shift if one state is more appealing than another (if one is always on war footing, population will shift to areas set for high standard of living, for example); governors of states now hold some real power and could be chosen based on a more detailed look at their political and social leanings, so a hard-edged task-master could be set to govern the border states, etc.

      At some point, I want to progress from city sweeper to empire statesman. Civ doesn't allow this but it can ... while remaining true to the Civ series, in my opinion.

      I could go on, of course, but every time I take these paths, all I hear is "That's UnCivish!" Well, I might be guilty of too quickly hitting the pessimistic button, but I think the far greater danger for this series is the "Don't change much" button that is being liberally, fanatically, mashed by a number of sticky palms around here.
      Last edited by yin26; July 26, 2005, 15:56.
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

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      • #63
        I will add that one of the great appeals of this model for me is that at some point the very expanse of your empire should itself become one of your opponents in the game. As it stands now, my only worry in becoming a huge empire in a Civ game is how much laborious city-level prunning that has to be done.

        That's not strategic. It's masochistic.
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

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        • #64
          yin26:

          Though it wasn't addressed to me, I like the idea you mentioned. Among other things, it helps with the problem of having too much to micromanage later in the game. The beginning of the game could be focused around one city, then progress to a small set of cities, then a set of regions.

          I get the impression that Will Wright's new game "Spore" will work something like this, though it is a very different game from Civ.

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          • #65
            Hamdinger:

            Thank you -- Do you think that such a change would be "UnCivish"?
            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

            "Yin": Your friendly, neighborhood negative cosmic force.

            Comment


            • #66
              I like this concept too... "...progress from city sweeper to empire statesman...”

              This process could involve techniques or specific buildings. Like the ability to delegate powers (essential to modern administration), or build "City Hall", or else…
              It’s a very promising idea.

              @ Yin
              RIAA sucks
              The Optimistas
              I'm a political cartoonist

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              • #67
                Very civish. IMHO.
                RIAA sucks
                The Optimistas
                I'm a political cartoonist

                Comment


                • #68
                  Ah, but Aro: You are the OPTIMIST!
                  I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                  "Yin": Your friendly, neighborhood negative cosmic force.

                  Comment


                  • #69
                    Yep.
                    RIAA sucks
                    The Optimistas
                    I'm a political cartoonist

                    Comment


                    • #70
                      P.S. I just realized, the state-level trigger should be a government level achieved. Duh!
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

                      Comment


                      • #71
                        Would it be "unCivish"? I'm not sure what that means, exactly. It would be a big change, though I think it fits within the concept of the game.

                        As an aside, does anyone know of any strategy game that has this kind of concept...where the scope of what you can do changes throughout the course of the game? It seems to me that most games just give you more to do as you progress, but don't change fundamentally the types of decisions and actions you make.

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                        • #72
                          Originally posted by yin26
                          Boris:
                          At some point, I want to progress from city sweeper to empire statesman. Civ doesn't allow this but it can ... while remaining true to the Civ series, in my opinion.
                          While not exact, it seems to me that Civ4 is already moving towards this kind of model.

                          They've reigned in expansion and instead have developed a model whereby different cities will have different specializations, which seem to me similar to what you said about states. They've also worked to make the governors much more effective in this regard. Ergo, the tedium of managing dozens of cities as you described has already been dealt with.

                          They've also done away with governments and opted for a SMAC-style national policy screen. These two changes alone will, IMO, constitute a dramatic difference in how the game is played.

                          Does it mean that cities are still the core of Civ? Yes, but that is how the game goes. Since the first action of Civ is founding a city, it's natural the city unit will be the foundation of the game. Still, they seem to be tweaking the model effectively to make the game much more interesting to play.

                          I fail to see how Civ4 is going to be any less a dramatic difference than Civ2 was from Civ1. In fact, I think Civ4 might represent the most dramatic difference yet between installations of the franchise. But yes, it will still be Civ, and therefore it's gonna have enough familiar concepts that make it "Civ." But keep calling it Civ 2.7 if you like...just another meaningless bit of whining that doesn't require you to actually explain anything.
                          Tutto nel mondo è burla

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                          • #73
                            Amazing, you almost had a coversation going and went for the troll right at the end.
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

                            Comment


                            • #74
                              Hamdinger: I don't recall one, but I'd like to see one!
                              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                              "Yin": Your friendly, neighborhood negative cosmic force.

                              Comment


                              • #75
                                Originally posted by yin26
                                Amazing, you almost had a coversation going and went for the troll right at the end.
                                and of course, calling cIV civ 2.7 is not trolling at all
                                But what Boris said is true, cities apparantly are more specialized in cIV.
                                I think that's one of the ways Firaxis tries to fight the "the more cities the better" concept.

                                But instead of admitting that Firaxis went into a good direction with this you'd rather call Borus a troller because he responds to your "cIV = civ2.7" "serious comment"

                                civilization 4 has many new things that make it very different from it's precessors

                                - the combat system is different. no a/d values. Units specialise through promotions. Different units are needed in different terrains. Different units are needed against other different units.

                                - the resource system is totally new from civ 2 (you call it 2.7, remember) and expanded from civ 3. The idea of needing resources to build improvements, wonders, units, brings a total new dimension to civ. So does the idea of luxerious resources that make people happy. Add the trade of resources to this and you have a complete new idea and concept that makes civ 4 #4 almost by itself

                                - religion.
                                - culture

                                The idea that your citizen are just citizen who're all alike (from civ1 / civ2) is totally gone. Suddenly your citizen belong to cultural groups and to religions. YOu have please different citizen in different ways, mostly on state level (not more micromanagement)
                                This brings diplomacy on a total new level. This is a total new concept from civ1 / civ2 and the way it's been implemented makes it totally new then in civ3 (for sure with religion added to it)

                                - social engineering. enough has been said about this. I want to add that the governamental decisions you make even affect your neighbours. Again a total new concept.

                                - different terrain improvements for different resources is totally new

                                - the idea of borders is new in civ 3 and further developped in civ 4. This is a huge department from civ1 / civ2. Apparantly for sure since the crossing of borders now is an act of war while in civ3 you had to declare war to someone who crossed your border. A huge improvement from civ3 and a total new concept from civ1 / civ2

                                - the trade system is totally different from civ1 / civ2 again. The idea behind the resources is a huge new concept.

                                - the health system is a total new concept, a huge change from the old polution concept. For sure since food can be traded as well!

                                - diplomacy is in civ3 and civ4 totally different then in civ1/2.

                                - the new concepts with multiplayer are huge. locked alliances, dedicated game server. pbem games that can be continued real time.

                                of course civ4 is closer to civ3 then to civ1/2.
                                Though it's a REALLY HUGE departure from civ1/2.
                                If you compare it to doom1/2/3 then doom 3 actually is much closer to doom1. in fact just the graphics changed more or less.
                                I think civ 2 is closer to civ1 then civ4 is to civ3. But most people concider civ2 to be a GREAT seaquel.
                                civ4 is a sequal, of course the base ideas of the game are alike. Like the sims 2 is very much like the sims, only the graphics are better and the idea has been expanded.

                                The ideas I mentioned above are not expandations of old concepts. They're totally new. Civ4 has moved more from it's precessors than many, if not most other games.
                                It goes much further then only fancy graphics.

                                I think civ4 is to civ3 what civ2 was to civ1.
                                I think that civ4 is indeed close to civ3. Eventough it comes with enough new concepts to be a worthy sequel.

                                But naming civ 4 civ 2.7 is a joke in itself.
                                In civ4 is civ 2.7 then doom 3 = doom 1.3 wait, it's wolfenstein 1.5, gta 3 = gta 1.3, the sims 2 is the sims 1.2, red alert 2 is dune 2.5 and in fact all old 2d platform games are donkey kong 1.7

                                please stop the sillyness.

                                CyberShy
                                Formerly known as "CyberShy"
                                Carpe Diem tamen Memento Mori

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