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19 Tile improvements?

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  • #16
    check here for more of what your guessing at

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    should narrow the guess work some
    anti steam and proud of it

    CDO ....its OCD in alpha order like it should be

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    • #17
      Originally posted by Patroklos
      As long as there are updates to improvements, that could account for a few. 3 types of mines and irrigation would be need at least.
      Ctp tilespamming

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      • #18
        Windmills require hills? Someone tell that to the Dutch please. They must have missed the memo.
        The sons of the prophet were valiant and bold,
        And quite unaccustomed to fear,
        But the bravest of all is the one that I'm told,
        Is named Abdul Abulbul Amir

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        • #19
          Why do you think mills are constructed on a platform?
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

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          • #20
            Because they were draining water? [/serious question]

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            • #21
              Exactly, I think that Hill restriction is uneccessary, and perhaps they have removed it since it was first touted-or perhaps its still in for Gameplay reasons. Also, historically, it has always been easier to harness windpower when your 'turbines' are in an elevated spot, so it does make a certain kind of sense when I think about it.

              Yours,
              Aussie_Lurker.

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              • #22
                Plus they look nicer on hills.

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                • #23
                  Originally posted by Kuciwalker
                  Ctp tilespamming
                  Kucispamming
                  Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                  ...aisdhieort...dticcok...

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                  • #24
                    I dunno what you call covering everything in railroads if not the worst kind of tile-spamming.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #25
                      Windmills sure do work better when on an elevated spot. I'm living in a flat area, and some of the old (historic) mills were build on mounds.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

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                      • #26
                        Originally posted by hexagonian
                        Kucispamming
                        Not actually posting something relevent

                        this post

                        my other post

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                        • #27
                          I am hoping for Dams along rivers, they should be a late game high cost improvment that gives you Hammers (electricy production), gold (selling the electricity) and food (irrigating with the water). Also they could prevent "Floods" (hypothtical disaster occuring along rivers that wipes out any improvments along that river).
                          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                          • #28
                            Windmills were built on platforms for two reasons.

                            1 - So the vanes will stay clear of the ground

                            2 - the platform allows the mill to turn to face the wind, taking advantage of changing wind direction.
                            The sons of the prophet were valiant and bold,
                            And quite unaccustomed to fear,
                            But the bravest of all is the one that I'm told,
                            Is named Abdul Abulbul Amir

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                            • #29
                              Hills definitely should not be a requirement for windmills. Here in the Fargo area we are in one of the windiest regions in the country (even windier than Chicago), we have several wind power generators and this area is tabletop flat.

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                              • #30
                                Re: 19 Tile improvements?

                                [QUOTE] Originally posted by H Tower
                                From the July 8th Video interview with Lead Producer Jesse Smith

                                Smith says that he believes those who play CivIV and have played earlier titles will find that exploration is a lot more interesting now for you no longer know at the outset where you are located relatively in the world around you. Nineteen tile improvements then come in handy.

                                Hmm, lets see...
                                1. Irrigation
                                2. Farmland
                                3. Roads
                                4. Railroads
                                5. Airport
                                6. Fortress
                                7. Mining

                                We can pretty much assume that these are in, but what else?
                                radar towers, fortifications, airbasese etc. You are forgetting those

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