I think that, after the first two Ages, Barbarians ought not to be Barbarians anymore, and instead become rebels, or counter-governmentals that possibly even use 'terror' tactics to fight wars. Maybe depending on what kind of religion the closest civ has would determine what kind of attitude/war tactics these rebels would take on. Maybe even if a holy city is near them, it would cause them to be even more extremist. This would create a possible 'con' for building a holy city.
I don't know, maybe someone else can flesh this out better, but it would be nice to see rebels and "international terrorists" in a game about Civilizations. I don't think "barbarians" are really a proper dynamic in the year 1995.
=$= Big J Money =$=
I don't know, maybe someone else can flesh this out better, but it would be nice to see rebels and "international terrorists" in a game about Civilizations. I don't think "barbarians" are really a proper dynamic in the year 1995.
=$= Big J Money =$=
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