I was just watching the latest video and i got an idea. Soren (?) talked about speeding the game up as an option (i think there are 3 settings, right?), to finish games quicker.
Well, how about being able to adjust the gamespeed during the game itself? What if there is this special age period you like and would like to spend a few more turns in that age?
Press a few buttons and slow the game down. The result would be that workers work slower, you get less hammers (shields) per turn, less of everything. Science points accumulate slower & so does culture and everything else. All you get by slowing down the game is more turns to move units around - say to wage war. All players would be equally affected by this, of course.
So if you were to slow the game down enough, you could play 10 turns that would accumulate the same science/hammer/money etc... points as 1 turn during normal speed would do. the bonus is you got 10 turns to move units around instead of 1. This lets you drag out your favorite ages.
Now what if you really hate an age or time period, and/or are currently are not at war with anyone. You could speed up the game. So if you speed the game up fast enough, you could complete 1 turn and get the same benefits as 5 or 10 turns.
How would this work from a practical standpoint? Well, you could have gamespeed in terms of %. 100% being normal gamespeed. Slow or increase the game speed by 1/2 increaments. The gamespeed % would be included in the code as a modifier for all other aspects of the game. So if we slow the game to have 3 turns instead of 1, we would be playing at 33% (2 turns is 50% and 4 turns is 25%, 10 turns is 10%). This 33% gamespeed would then tell the game to only give you 33% of the hammers/money/science you would normally get per turn.
I guess the main reason to slow down the game is to wage war and the main reason to speed up a game is if you are at peace and have nothing to do.
What do you all think of this idea?
Well, how about being able to adjust the gamespeed during the game itself? What if there is this special age period you like and would like to spend a few more turns in that age?
Press a few buttons and slow the game down. The result would be that workers work slower, you get less hammers (shields) per turn, less of everything. Science points accumulate slower & so does culture and everything else. All you get by slowing down the game is more turns to move units around - say to wage war. All players would be equally affected by this, of course.
So if you were to slow the game down enough, you could play 10 turns that would accumulate the same science/hammer/money etc... points as 1 turn during normal speed would do. the bonus is you got 10 turns to move units around instead of 1. This lets you drag out your favorite ages.
Now what if you really hate an age or time period, and/or are currently are not at war with anyone. You could speed up the game. So if you speed the game up fast enough, you could complete 1 turn and get the same benefits as 5 or 10 turns.
How would this work from a practical standpoint? Well, you could have gamespeed in terms of %. 100% being normal gamespeed. Slow or increase the game speed by 1/2 increaments. The gamespeed % would be included in the code as a modifier for all other aspects of the game. So if we slow the game to have 3 turns instead of 1, we would be playing at 33% (2 turns is 50% and 4 turns is 25%, 10 turns is 10%). This 33% gamespeed would then tell the game to only give you 33% of the hammers/money/science you would normally get per turn.
I guess the main reason to slow down the game is to wage war and the main reason to speed up a game is if you are at peace and have nothing to do.
What do you all think of this idea?
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