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Feature Request: Adjusting gamespeed during an active game

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  • #31
    This discussion is getting wierd - expanding maps and all


    I do see a problem that i first didn't consider when writing up this idea. THe problem being production, where the weaker player is at a disadvantage because he can't produce new units in time. While Drafting would kinda solve this problem, its not a good solution.


    What i do like is the idea of ONLY slowing tech speed and date, leaving movement points & production & everything else the same.

    The reason the date should be slowed is simple - if you slow the game to long, you might end up in the year 2000 with knights

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    • #32
      We just want bigger maps, and are piggybacking it onto your gamespeed idea.
      Long time member @ Apolyton
      Civilization player since the dawn of time

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