This discussion is getting wierd - expanding maps and all
I do see a problem that i first didn't consider when writing up this idea. THe problem being production, where the weaker player is at a disadvantage because he can't produce new units in time. While Drafting would kinda solve this problem, its not a good solution.
What i do like is the idea of ONLY slowing tech speed and date, leaving movement points & production & everything else the same.
The reason the date should be slowed is simple - if you slow the game to long, you might end up in the year 2000 with knights
I do see a problem that i first didn't consider when writing up this idea. THe problem being production, where the weaker player is at a disadvantage because he can't produce new units in time. While Drafting would kinda solve this problem, its not a good solution.
What i do like is the idea of ONLY slowing tech speed and date, leaving movement points & production & everything else the same.
The reason the date should be slowed is simple - if you slow the game to long, you might end up in the year 2000 with knights
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