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So Basically We Have Civ 3...but in 3D?

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  • Well,

    As far as I am concerned, strategic resources contribute to ICS in a roundabout way.

    Unless you want to spend the whole game trying to cajole resource trades or fighting for them, you HAVE to sprawl as many cities all over the place to up your odds of getting an important resource.

    Sometimes cities are formed for the sole purpose of capturing a resource, where otherwise you couldn't care less about having yet one more city.

    Strategic resources seemed like a good idea, but poor diplomacy killed it in my opinion.

    And left behind is a race for land that culminates in what we now know as "settler diarrhea".
    While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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    • I would like to know where Yin26 stands on Civil Wars.

      Perticularly, if Civil War occured to civs that got big and could not keep a perticular region happy in the empire. This is assuming that keeping everyone happy is challenging, and civil war would be the remedy to Civs becoming too big.
      Resident Filipina Lady Boy Expert.

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      • if you promise an honest review and a good apetite, you've got yourself a copy


        Done! I would run it through the Yin Review Machine. Remember that one? By the way, I reserve the right, should the game be good, to put various sauces of my choices on the cardboard.

        As far as I am concerned, strategic resources contribute to ICS in a roundabout way.


        Good point. This underscores that ICS is integrated in the game in many, many ways, and to uproot it would take some radical new approaches to the game...approaches I was hoping for! By the way, I'm glad that the term "settler diarrhea" hasn't left the boards.

        I would like to know where Yin26 stands on Civil Wars.


        If it were done in a way that the player could plan against wisely, then I think it's great. But if it's just a way to make for a messy end game (kind of like when you get too powerful other civs just start to launch nukes), then that's no good.

        Perhaps this could happen in a more pronounced way due to wars. I always liked the Europa Universalis mechanism whereby you need a Causus Belli to go to war otherwise you create great unhappiness. Then let's say that the wars were more costly, too, so that you'd have great unhappiness triggered that way, then Civil Wars would be a great way to make going to war a domestically relevant decision.

        Of course, the diplomacy engine would have to be really good for all this to work so that you could manufacture Causus Belli with some clever alliances, etc.
        Last edited by yin26; July 11, 2005, 19:52.
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

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        • yin wrote:
          I've beaten this game a million times. A few stat changes, smoke and mirrors won't change the fact that this series has run its course
          I stopped at about seventy.

          I got sick of Civ1, too. I played it to death, probably beat it about forty times, then never touched it again. Too many parts of the game were hardwired, predestined, such as all the AIs collectively declaring war on you on the same exact dates game in and game out. Blah.

          I was so sick of Civ1 that I skipped Colonization, Civ2, SMAC, and CTP, and might never have come back to Civ again, except that Civ3 lured me back. Why? Well, it was the diplomacy. The game promised that the AIs would not gang up on me, and that they would not treat me differently than they treated one another. Wow, that sounded cool. And it was! For about seventy games.

          Too many parts of the game were hardwired, predestined, such as buying techs and pulling n-fer trades being better than doing your own research, and always able to buy the AIs in to wars, and the way in which the AI willingness to sign military alliances would devolve them in the Industrial era. Civ3 AIs were the Hare, and player was the Tortoise. This too was fun, for a while. About seventy games' worth, for me.


          You guys haven't seen me around Poly much. I lurk more than I post. I was here a good bit the first six months after Civ3 came out, then for a brief stint when MOO3 was about to be released. (Wow was that a dud or what?!? Man.)

          The tide here seems to be against yin, but I'm on his side. ICS sucks. Not that it sucks inherently, but it sucks that it is the one-stop-shop for victory. If there is only one right choice, then it's not much of a strategy game. Instead it is more of a puzzle, and puzzles don't have much replay value. You figure out the answer and then you're done.

          Some parts of Civ have always been nothing more than a puzzle. Too many parts. Enough parts that although I adore the concept of building an empire and building an army and competing in a world of other civs, in practice the gameplay eventually becomes canned, repetitive.


          Are we really going to believe a bunch of marketers? Marketing sucks. You can't trust it. Their job is to put the best face on the product. Most stop short of lying, technically, but it's their job to mislead and distort. Or at least you would think so judging by the way marketing is conducted these days. (I really despise deceptive marketing, and lately that means almost all marketing.)

          Seriously. Why should we expect Civ4 to be good?

          Hope springs eternal. There's always the chance that they'll get somebody in there who can make good things happen and then let them do that. So many games are full of hype, though, and so few are long on delivery.

          Seventy games is a lot, actually, especially for a game as long as Civ3. Firaxis has earned my interest enough to buy Civ4. (I bought Pirates, and it was fun!) My loyalty doesn't come cheap, though. BS talks. Only gameplay walks. There can no hiding behind the marketers if the gameplay sucks.

          Will Civ4 be...

          ?
          ?
          ?
          ?

          We'll just have to wait and see. I'd love for Civ4 to turn out to be the Holy Grail of empire gaming, but I said the same about MOO3. I try not to get too worked up, in case the game has problems.

          Some day, though, somebody is going to make an empire game that is a true breakthrough. I just hope it happens in my lifetime.


          - Sirian

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          • Wow. 70 Civ3 games?! No doubt you got your money's worth at least! Put me down for wanting to see one of your Day 1 reviews, too.
            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

            "Yin": Your friendly, neighborhood negative cosmic force.

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            • You can see my Day One review of Civ3, if you like.

              Sirian's Civ3 Page

              It's the first entry.


              I'm not sure I'll do a Day One review of Civ4, though. I have been kind of busy lately, and not posting game writings as often as I once did.


              - Sirian

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              • Sirian:

                Wow. Interesting review. I especially like your critique of the disappearing resource issue. It's nice to see a gamer take a bad starting position, make mistakes, and still play to completion. Bravo!
                I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                "Yin": Your friendly, neighborhood negative cosmic force.

                Comment


                • I didn't lose many after that. Taking your lumps and gathering lessons learned is the fastest route to improvement.

                  If you enjoyed that reading, then you should check out the last succession game in which I played. We had some good fun with it. I had as much fun poking fun AT it as with it, but I still had fun.

                  The Magnificent Seven

                  On my page, some of my other favories are Epic Four, Epic Six, Epic Thirteen and Epic Seventeen.

                  I quit playing Civ3 early in 2003, other than setting up and playing oddball variants where the tighter boundaries offered a chance at a new experience with the game. Probably close to half of my total games played were succession games, in which I only played at most a fourth of the turns (when it was my turn to play), so "seventy" is probably deceptive marketing.


                  - Sirian

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                  • Long time no see Sirian!

                    Seventy civ3 games... assuming even a rather short time of 15 hours per game, that would be 1050 hours on the game. Not bad. Well, that's why I've always said that Civ is some of the cheapest entertainment ever if you count cost per hour.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • Originally posted by MarkG
                      if you promise an honest review and a good apetite, you've got yourself a copy
                      I'm also willing to write a review!
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                      • And eat the game box too ?
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • Well, if I can save 50 bucks... Hmm... Tempting offer.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                          • But you have to post a video of you eating it, too .
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                            Comment


                            • I'd probably have an easy way out. Games aren't sold in cardboard boxes here. So there would be nothing to eat for me.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • Originally posted by Solver
                                Seventy civ3 games... assuming even a rather short time of 15 hours per game, that would be 1050 hours on the game. Not bad.
                                I got 150 hours on a single game.



                                A third of the logged hours were AFK. (Load times were so long for that game, I'd leave the system running while I ate, ran errands, etc.)

                                That was the Blockbuster Epic and afterwards I was so exhausted, I never managed to write my report!

                                That's the one that got away. To this day, only I know what happened. It's a shame, too. But after playing the thing for six weeks, 25hr/wk, I just didn't have it in me to spend another 50hr writing about it.


                                I probably spent closer to 1500 hrs on Civ3 since 2001. That would put it fifth on my all time list of most hours spent playing one game: behind Descent, Descent 2, Master of Orion, and Diablo II.

                                Holy cow! I have spent WAY too many hours gaming in my lifetime.


                                - Sirian

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