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  • #31
    Originally posted by Solver
    I don't really get it why people want civil wars . Yes they were cool in Civ1 and Civ2, where you could split the AI empire in half. But remember that in Civ3, many and many complained about culture flipping that would suddenly make them lose a good city. Well, civil wars can make you lose half of your cities. I don't really think many would be happy about that.
    Well, all the more reason to keep your people happy then, right?
    I love being beaten by women - Lorizael

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    • #32
      Originally posted by Dr Zoidberg


      Well, all the more reason to keep your people happy then, right?
      Pfft. In Civ4, once there are unhappy citizens, you NUKE THEM.
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #33
        But commerce... O wait.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • #34
          Originally posted by Solver
          Potentially, a civil war could make you lose more than half of your cities. Let's say you're Yugoslavia. You lose Slovenia, Bosnia-Herzegovina, Croatia, and Macedonia, while keeping only Serbia and Montenegro. You could also lose less than half of your cities, like how Russia was the majority of the USSR.


          I really can't believe there would be a player who would not get terribly frustrated after losing more than half of his cities because of a succesfull capital assault by AI .
          I'd be happy that the AI was smart enough and competent enough to launch a successful capital assault.

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          • #35
            If the AI can launch a succesfull capital assault, you will anyway be screwed enough without instantly losing half of your cities.
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • #36
              That doesn't mean you're losing, though, it could be that the AI is just that good.

              *hopes for latter*

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              • #37
                Originally posted by Solver


                Pfft. In Civ4, once there are unhappy citizens, you NUKE THEM.
                Or send them to the salt mines
                I love being beaten by women - Lorizael

                Comment


                • #38
                  That doesn't mean you're losing, though, it could be that the AI is just that good.

                  *hopes for latter*


                  But it's much more fun to lose because the AI conquered you, not because it conquered half of your cities and the other half just went away.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                  Comment


                  • #39
                    Originally posted by Solver
                    I really can't believe there would be a player who would not get terribly frustrated after losing more than half of his cities because of a succesfull capital assault by AI .
                    Oh, I think your capital getting captured is a stupid trigger for civil war. I'd have civil war be caused by more realistic things, with the results of the civil war being similarly realistic. For instance, if you repress a certain religion that is popular in those cities you took from Greece, that may make it likely for those cities to try to break off and either join Greece again or go indie. They may be half, they may be more, or they may be less. The point is that they have real reasons, with the actual trigger event mattering less than the tensions and problems that already existed. After all, the Archduke Ferdinand and Serbia weren't very important in 1914 Europe, but the situation was pretty tense and problematic already. All it needed was a spark.

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                    • #40
                      It's also fun to lose* because the AI launched a surprise attack at your capital and leveraged the situation to its advantage.

                      *actually not all that fun

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                      • #41
                        I actually prefer something that is more of an AI achievement over time, such as a nice conquest campaign or religious policies or whatever. Cities breaking off to other civs because of religion are a nice idea.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #42
                          Originally posted by Solver
                          But it's much more fun to lose
                          woohoo! i think i just found my new sig!

                          looking at it from the other side, though. i would really like the mechanism worked out, because...
                          what if it was voluntary? hey?

                          who hasn't got half-way through a game and switched the machine off because the conquest has been successful? suddenly you're there staring at a gazillion cities that are now your responsibility. and you still have to manage them safely through another millenium before being declared victorious.

                          wouldn't it be nice to just shave off a portion of that vast empire and let the ai handle it on your behalf? i'm thinking of some sort of (player initiated) secession - build a commonwealth of nations where you get to keep the bits that are important to you and the 'commonwealth' states are managed by the machine.

                          it's a similar mechanism to civil war, but damn, it'd cut down on some of those infinitely long last turns.

                          and while i'm on a roll..
                          pfft,.. b!tchin 'bout losing half your cities, half your pop, hey!
                          i still wanna see half my troops fall over two tiles from the front line because of dysentery.

                          that's it!
                          soren, please, please please...
                          how about some kind of random event that makes your newly spawned great cultural hero drop dead from tha syph???
                          I don't know what I am - Pekka

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                          • #43
                            Special for you, I'll make a mod that has a 90% chance of killing any newly produced troop, and in 50% of cases with a message that the Russians are to blame.
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #44
                              He only wants this to occur some of the time.

                              Comment


                              • #45
                                To each his own, but I'd be pretty mad at anything like it, I don't like random stuff in a Civ game, not when it can have a more-than-subtle effect.
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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