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Removed Features & Replacements: Maintenance, Corruption/Waste, Rioting & Pollution

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  • #31
    Originally posted by lajzar
    Personally, I'd like to see building maintenance unchanged.
    Hear, hear!
    Rome rules

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    • #32
      I will miss rioting. Those rioting little peasanties really influenced the way I played the game. It wasn't just something that slowed you down, it was a real PAIN in the A** I deserved for the things I as a leader did to contribute to it. I was literally afriad of my people rioting. It seems to me that now it will be more of a strategic decision we get to make. In other words, it will actually be a legitimate style of play to allow some of your cities to riot, as you exploit them. I think I liked it better as a risky proposition with the threat of neutralizing entire cities at a time. Also, the possibilities for espionage seemed better under that system, too. I'll give it a chance though, maybe it will still be a good punishment.

      =$= Big J Money =$=

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      • #33
        The problem I have with rioting (as it was implemented) is that it promotes too much micromanagement. You didn't get any overt warning that a city was about to riot, so you'd have to check each and every city that's about to grow to see if one more unhappy citizen would be enough to start a riot. Pain in the ass in my mind.

        Now, if they'd include some sort of warning system that didn't involve micromanagement...
        "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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        • #34
          Yes, it definitely needed a warning system. I never understood the lack of it; especially with ALL the updates Civ III got. I agree with you there on all points. I don't think ANYONE enjoyed that. I most enjoyed it, though, in the times when your city went into riot without serious maintenance. Mainly, these were times when I was in a long-standing war with an opponent and then I captured one of their cities. The new population would be so mad at me, even after assimilation (or whatever that was called) that I had to do everything in my power to keep the people from rioting.

          Of course, all of this doesn't matter now. I wonder what kind of espionage tricks we will be able to use, if we can't provoke riots in enemy cities.

          =$=

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          • #35
            *watched the latest video*

            Wha? Roads dont give you commerce bonus? WHA?

            This is insane! The tomb has been robbed! Sacrilegium!
            Holy Molly! Holly sh*t!

            I loved building roads, i LOOOOOOOOOOVED them, because they looked good (CIV II) and gave me trade bonuuuuuusssssss

            Owwwwwwwww this is so sick! so pervert! this guys have never played a CIV game in their lifes!!!!
            Owww, I'm so cute! ^_^

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            • #36
              Perhaps that is how they are discouraging us from placing roads on every square. I wouldn't be surprised to see some kind of upkeep in the future since real roads require regular maintenance.
              "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
              "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
              2004 Presidential Candidate
              2008 Presidential Candidate (for what its worth)

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              • #37
                No more roads on every square . Now roads will probably be placed in a fashion that makes sense for unit movement, that is with logical routes instead of every square. Good!
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #38
                  Ive watched this video too and near the end Jesse mentions something he called Town permits 7mins 30 secs in, he mentioned you would have 19 town permits and that they would allow the builder types to specialise your cities


                  Does this mean that there will be some limits to how many improvements a town can build ? he goes on to say this will allow the player to specialise cities !!

                  Is there any other info reffering to this anywhere ?
                  A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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                  • #39
                    where do i find this new video?????/

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                    • #40


                      heres the link
                      A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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                      • #41
                        thanks for the link


                        Now i did hear him say roads now only give movement bonus, so that players don't build roads everywhere.

                        .... but whats stopping someone from building roads everywhere with their idle workers?

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                        • #42
                          Maybe it's harder to build both workers and roads, so you're less likely to have idle workers and less likely to want to devote them to useless roads.

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                          • #43
                            .... but whats stopping someone from building roads everywhere with their idle workers?


                            If they don't give a commerce bonus anymore, why would you want to do that?
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #44
                              Because of the chance you might need to move into that square. Or, to be more precise, out of it.

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                              • #45
                                Originally posted by sophist
                                Maybe it's harder to build both workers and roads, so you're less likely to have idle workers and less likely to want to devote them to useless roads.
                                Do we know for sure that workers are actually in he game? To be honest, I think if they want to streamline the game and speed it up, they would just get rid of workers all together.

                                =$=

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