Is there any word yet on what replaces the supposedly 'unfun' maintenance as a balancing factor and a factor in ensuring that not all cities have all improvements? Out of all the removed features of the previous games, this one has me 'concerned' the most. To be honest, I am sorry to see maintenance go the way of the dodo.
How about corruption/waste and rioting - are these going to be replaced with other balancing features mitigating infinite city sprawl/sleeze/strategy? I was neutral about these features - I am not too bothered to see them go as long as there are other balancing factors to replace them.
As to pollution, I already know it is being integrated into the new health concept and am very glad for it, since I found pollution as it was implemented in say Civ III extremely annoying, while frankly not being much of a balancing factor - it would not really affect your civilization very much if dealt with, but dealing with it was unfun and tedious.
How about corruption/waste and rioting - are these going to be replaced with other balancing features mitigating infinite city sprawl/sleeze/strategy? I was neutral about these features - I am not too bothered to see them go as long as there are other balancing factors to replace them.
As to pollution, I already know it is being integrated into the new health concept and am very glad for it, since I found pollution as it was implemented in say Civ III extremely annoying, while frankly not being much of a balancing factor - it would not really affect your civilization very much if dealt with, but dealing with it was unfun and tedious.
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