Its better to let size of buildings and city improvements be definable.perhaps larger improvements may have more effects and take more time to build.
for example : I build a library with size 2 because the city that builds it is small, or in my capital I say to build library size 7 because I want to have the largest library in the wotld (and the game tells which civilization has the biggest one).
or another example : I am persia, my biggest university is in pasargad with size 22, but America has university with size 24 in NewYork, Pasargad is building a great wonder so I tell the persepolis to expand its university from size 18 to 25.
the amount of shields depend on size exponentialy.
for example : building university size 8 takes 1280 shields but university of size 4 takes 320 shields, or size 1 takes 20 shields. (exponential values)
a thing similar to great wonders, but all of sizes is different and no limit on building them in any time ...
for example : I build a library with size 2 because the city that builds it is small, or in my capital I say to build library size 7 because I want to have the largest library in the wotld (and the game tells which civilization has the biggest one).
or another example : I am persia, my biggest university is in pasargad with size 22, but America has university with size 24 in NewYork, Pasargad is building a great wonder so I tell the persepolis to expand its university from size 18 to 25.
the amount of shields depend on size exponentialy.
for example : building university size 8 takes 1280 shields but university of size 4 takes 320 shields, or size 1 takes 20 shields. (exponential values)
a thing similar to great wonders, but all of sizes is different and no limit on building them in any time ...
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