The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by GAZ082
If those rivers are vectors, (remember, is 3d now) it is not hard to implement and they have done it.
Ahh yes. Thanks.
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Originally posted by Niptium
Woah ! We are all anxious to get or hands on Civ 4 - but shipping it earlier than the planned released date would be a mistake. I don't want a half tested full of bugs and unbalanced game.
just expressing my impatience
Seeing how they have introduced new features and Ideas.
Unbugged and balanced will be done too!
originally posted by Dauphin
I presume borders are non-negotiable. Would be a useful addition for MP, but probably too difficult to get a sensible
Mmm, a mod for negotiable borders... as i said, if borders are just vector lines, this might be a piece of cake for a fairly experienced programmer/game programmer. But for MP games only.
You would have a special order, 'negociate border', where an interface emerges and you can move some key points to give shape the line of the border, like in a vector graphics program.
Originally posted by GAZ082
Mmm, a mod for negotiable borders... as i said, if borders are just vector lines, this might be a piece of cake for a fairly experienced programmer/game programmer. But for MP games only.
You would have a special order, 'negociate border', where an interface emerges and you can move some key points to give shape the line of the border, like in a vector graphics program.
Or even to claim territory you have yet to occupy. I've seen that in other games (Space Empires 4 comes to mind).
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
That's the main one I would like. Once you've agreed who owns what land you can spread there within your own sphere. If you build a city right on the border your culture will not spread to the adjacent square if you have already agreed it belongs or will belong to someone else.
The thing about borders too, would be that different agreements with different people may lead to border disputes. e.g Player 1 and player 2 could agree to split the entire world between them, but Players 3, 4 etc will likely disagree to that.
Finally, it could be useful in a joint invasion, letting you know who will own which former territories of your enemy. If you take a city in your allies sphere it will revert to them, whilst you can have your forces there to protect it.
One day Canada will rule the world, and then we'll all be sorry.
Perhaps we can talk them into putting that in the first expansion.
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Originally posted by Vince
That makes me nervous. Rebalancing can unfortunately introduce someone else's biases into the game.
Yes it can. But don't forget that the game is going to be biased due to the playtesters' opinions, and Sorens' opinion is what decides what is in the game anyway.
What I am trying to say is that the game will be biased. Civ 3 was biased, Civ 2 was biased. If you don't like the bias, don't buy the game, or don't download the mod. If you don't like any rebalancing, why bother to use it? So you should not have any need, or reason, to worry about whatever rebalancing goes on in the CIV community.
You just wasted six ... no, seven ... seconds of your life reading this sentence.
Originally posted by GAZ082
That he should have the option to declare war, not being an automatic DOW.
Except the engine would need to be tracing each unit's moves very closely, so that a 2-move unit could not cross through a 1-tile patch of your land, or scout (in one move, out second move) inside your territory. I think it is far simpler, and more realistic, that entering someone's territory with military units should only be possible by and along with declaring war.
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