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  • #16
    Originally posted by Illuminatiscott
    WHat about complete and total terraforming? It could take horrendously long, but change the world when it's done. Build hills along your border for defense, fill in swamps to make grassland, dam up rivers to make lakes behind them, etc...
    I like the sound of that.
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    • #17
      Originally posted by Illuminatiscott
      WHat about complete and total terraforming? It could take horrendously long, but change the world when it's done. Build hills along your border for defense, fill in swamps to make grassland, dam up rivers to make lakes behind them, etc...

      Not just canals either. Look what Germany did to slow down the advance of American units in WW2

      should only be available near water sources such as lakes or rivers and at a certain era?
      anti steam and proud of it

      CDO ....its OCD in alpha order like it should be

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      • #18
        Originally posted by KyuuA4


        Can you really do that in 3? I never bothered to find out.
        Originally posted by Vince278

        Very wasteful.
        Beyond wasteful. Impossible.
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        • #19
          Is there any problem about the simple way?

          Bridge: Bring engeneer; idem as roads but harder to build (cost/time/tech/whattever).

          Canal: With tech, and costly (cost, number of engineers and time). Forms a "river" tile.


          Seems so simple... what's the problem?
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          • #20
            I think the biggest problem would be how to keep it under control. After rail road when all my slaves have nothing else to do but wait for polution, I'd build them on every tile.


            posted by star mouse in the other thread
            Here's how I would do canals:

            * They would be built like any other terrain improvement but take a LONG time to construct. (How long did the Panama canal take to build and with how many workers?) There are also restrictions:
            * Can only be placed next to the coast.
            * Can only be placed on a flat tile.
            * Can only be placed such that the canal is one or two tiles in length and the canal is on an isthmus.
            * Costs money to build.
            * The canal replaces mines and irrigation.

            Canals would also be easy to destroy by pillaging and bombardment
            That takes care of a few issues quite nicely.
            Last edited by 1889; June 23, 2005, 08:57.
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            • #21
              Perhaps an upkeep system for railroads would be better. [/me ducks]
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

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              • #22
                /me throws something at GeoModder and misses
                Haven't been here for ages....

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                • #23
                  Did I say something wrong?
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

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                  • #24
                    Originally posted by 1889
                    I think the biggest problem would be how to keep it under control. After rail road when all my slaves have nothing else to do but wait for polution, I'd build them on every tile.
                    .
                    So now lets discuss shield/hammers cost and length of time and era build it.


                    19th centry
                    40-50 years
                    150 +/- shields


                    xtra workers will not decrease time left to build

                    let the debate begin
                    anti steam and proud of it

                    CDO ....its OCD in alpha order like it should be

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                    • #25
                      Originally posted by Platypus Rex
                      xtra workers will not decrease time left to build
                      This one option could make a lot more engineering projects feasible in CIV (whatever the cost, actually). Canals would be one thing, but think about dams, very long bridges, very long tunnels (RR through the Alps anyone?), and so on... Has this been confirmed, or are you just suggesting a feature?

                      By the way, the "19th century" requirement makes no sense. It should be a tech or a couple of techs instead, or you could get very weird timing on when canals become available.
                      Seriously. Kung freaking fu.

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                      • #26
                        Originally posted by Modo44


                        By the way, the "19th century" requirement makes no sense. It should be a tech or a couple of techs instead, or you could get very weird timing on when canals become available.

                        just thoughts to get pepole thinking

                        xtra workers will not decrease time left to build

                        OR

                        minorly reduce the time left to build.Trying to avoid overnight builds
                        anti steam and proud of it

                        CDO ....its OCD in alpha order like it should be

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                        • #27
                          Originally posted by Platypus Rex
                          minorly reduce the time left to build.Trying to avoid overnight builds
                          This would be a flaw. We are talking dozens, or even hundreds of Slaves/Workers, so any reduction would have to be regarded as allowing insta-builds.
                          Seriously. Kung freaking fu.

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                          • #28
                            I can still hate the idea
                            anti steam and proud of it

                            CDO ....its OCD in alpha order like it should be

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                            • #29
                              Originally posted by Illuminatiscott


                              There is a major problem with that:
                              Canals, if allowed, would likely only be available in the industrial and modern ages (i know there are no ages, it's just for reference). With a city chain, one could effectively build a canal in any age.
                              The ancient Chinese built several canals to link different river systems. Canal technology is not as advanced as some people think it is.
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                              • #30
                                It's 'merely' the effort in manpower, in accordance with the ability how fast to dig and move the rocks/sand away.
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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