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  • Briges/Canals

    This is a major discussion over on CivFanatics. Not so much whether or not to include them, but how. Possibly the Apolyton crowd could have a fresh idea on it such as: (your comment)
    Last edited by Illuminatiscott; June 21, 2005, 19:48.
    Laborare est orare, ergo laboramus cotidie

  • #2
    Bah, CFC. I fart in their general direction
    I love being beaten by women - Lorizael

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    • #3
      Ah... Canals. Just place a city on an isthmus one tile wide. Serves as a pretty convenient short cut for ships.

      However, if an isthmus is two tiles wide... forget it. So... a canal would be nice, wouldn't it?

      This is a major discussion over on CivFanatics. Not so much whether or not to include them, but how. Possibly the Apolyton crowd could have a fresh idea on it such as: (your comment)
      Ability to make "engineers" take a land square and give it the ability for ships to go on it - to simulate the capability of a canal. In short, ability to Build a Canal.
      http://www.albinoblacksheep.com/text/france.html

      Why is France a Civ.?

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      • #4
        how about being able to plant one city right next to the other? This way they can move between cities

        The other option would be to have a tile improvement that can only connect to either a city, sea, or another canal piece. But it can only connect to 2 squares (meaning no 3 or 4 way canal connections).

        Effects would bee that ships could pass through, but each land unit passing over it automatically loses all his movement points, regardless of roads/railroads.
        Also no other improvements can be built on that tile.

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        • #5
          Originally posted by MattPilot
          how about being able to plant one city right next to the other? This way they can move between cities
          There is a major problem with that:
          Canals, if allowed, would likely only be available in the industrial and modern ages (i know there are no ages, it's just for reference). With a city chain, one could effectively build a canal in any age.
          Laborare est orare, ergo laboramus cotidie

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          • #6
            ask Grandpa Troll about the other old canal thread

            this has been beaten on before, I will be back with the link


            and here it is, but called straights and canals

            anti steam and proud of it

            CDO ....its OCD in alpha order like it should be

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            • #7
              city chaining (for naval access) is an exploit in my book
              Haven't been here for ages....

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              • #8
                how about being able to plant one city right next to the other?
                Can you really do that in 3? I never bothered to find out.
                http://www.albinoblacksheep.com/text/france.html

                Why is France a Civ.?

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                • #9
                  Originally posted by KyuuA4
                  Can you really do that in 3? I never bothered to find out.
                  Very wasteful.
                  "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                  "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
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                  2008 Presidential Candidate (for what its worth)

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                  • #10
                    canals would be fun because they would create defensive bonuses too...

                    but they should only be build on plains and grasslands... besides that normal roads and railroads would work because the ships couldnt fit so you should also build bridges (which cost a lot of time) making it hard to cross...thus not having the normal everything-paved-with-railroads country...which is handy but not very likely
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                    • #11
                      Canals
                      I love being beaten by women - Lorizael

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                      • #12
                        I've always been suspicous of this feature. Let's just take the simple example of building a city on an isthmus. Sure, you probably could carry/roll those longboats or other earlier wooden boats from one body of water to the other...but modern vessels?

                        I don't like having the fact that a 1 pop point city can immediately start passing any and all naval traffic across the landmass. Real life canals that are capable of passing large naval vessels have been immense constructions efforts. There needs to be a better balance between playability and realism.
                        Haven't been here for ages....

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                        • #13
                          But what is important is to make ships not capable of fighting when inside a canal.

                          If not I fear one canal on every title and battleships taking the roll of land-units

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                          • #14
                            Originally posted by KyuuA4


                            Can you really do that in 3? I never bothered to find out.
                            I never tried in the early patches, but i know in the later patches, the game didn't allow two cities to be directly adjacent to each other
                            Resident Filipina Lady Boy Expert.

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                            • #15
                              WHat about complete and total terraforming? It could take horrendously long, but change the world when it's done. Build hills along your border for defense, fill in swamps to make grassland, dam up rivers to make lakes behind them, etc...
                              Laborare est orare, ergo laboramus cotidie

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