This is a major discussion over on CivFanatics. Not so much whether or not to include them, but how. Possibly the Apolyton crowd could have a fresh idea on it such as: (your comment)
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Briges/Canals
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Ah... Canals. Just place a city on an isthmus one tile wide. Serves as a pretty convenient short cut for ships.
However, if an isthmus is two tiles wide... forget it. So... a canal would be nice, wouldn't it?
This is a major discussion over on CivFanatics. Not so much whether or not to include them, but how. Possibly the Apolyton crowd could have a fresh idea on it such as: (your comment)
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how about being able to plant one city right next to the other? This way they can move between cities
The other option would be to have a tile improvement that can only connect to either a city, sea, or another canal piece. But it can only connect to 2 squares (meaning no 3 or 4 way canal connections).
Effects would bee that ships could pass through, but each land unit passing over it automatically loses all his movement points, regardless of roads/railroads.
Also no other improvements can be built on that tile.
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Originally posted by MattPilot
how about being able to plant one city right next to the other? This way they can move between cities
Canals, if allowed, would likely only be available in the industrial and modern ages (i know there are no ages, it's just for reference). With a city chain, one could effectively build a canal in any age.Laborare est orare, ergo laboramus cotidie
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how about being able to plant one city right next to the other?
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Originally posted by KyuuA4
Can you really do that in 3? I never bothered to find out."And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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canals would be fun because they would create defensive bonuses too...
but they should only be build on plains and grasslands... besides that normal roads and railroads would work because the ships couldnt fit so you should also build bridges (which cost a lot of time) making it hard to cross...thus not having the normal everything-paved-with-railroads country...which is handy but not very likelyBunnies!
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I've always been suspicous of this feature. Let's just take the simple example of building a city on an isthmus. Sure, you probably could carry/roll those longboats or other earlier wooden boats from one body of water to the other...but modern vessels?
I don't like having the fact that a 1 pop point city can immediately start passing any and all naval traffic across the landmass. Real life canals that are capable of passing large naval vessels have been immense constructions efforts. There needs to be a better balance between playability and realism.Haven't been here for ages....
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Originally posted by KyuuA4
Can you really do that in 3? I never bothered to find out.Resident Filipina Lady Boy Expert.
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