Actually, I think Civil War (or secession-as I MUCH prefer to call it) can be implemented in a very easy and fun way.
What is important is it must meet the three P's (as DH_Epic puts it). It must be 'Predictable' (i.e. it cannot be totally random), it must be 'Preventable' (i.e. there should be effective ways to stop seccession-without undue MM) and it must be 'Provokable' (i.e. it must be possible to use Covert Operations to cause secession in other nations).
I think that a system that meets these 3 criteria would be very easy to accomplish-and I hope they will accomplish it (I still see no evidence that they won't, BTW!)
Yours,
Aussie_Lurker.
What is important is it must meet the three P's (as DH_Epic puts it). It must be 'Predictable' (i.e. it cannot be totally random), it must be 'Preventable' (i.e. there should be effective ways to stop seccession-without undue MM) and it must be 'Provokable' (i.e. it must be possible to use Covert Operations to cause secession in other nations).
I think that a system that meets these 3 criteria would be very easy to accomplish-and I hope they will accomplish it (I still see no evidence that they won't, BTW!)
Yours,
Aussie_Lurker.
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