Hmm, already some new replies. Gotta go to sleep now though. Some quickies:
Yep.
There will be a +1 happiness bonus (whatever that may mean) for cities that have the same religion as your state religion.
Anyway, I'm not arguing for religion-specific bonuses. The point I'm trying to make is that animism, totems, magical and mythological religions shouldn't be included as religions just like the more universalist religions that currently are included. Thinking of those mythological religions etc as the religion that every civ has default at the start of the game (when they're so called religion-less in game terms) is in fact rather realistic I'd say.
Though of course even those magical and mythological religions gave meaning to people's life. So therefore I think the ideal solution would be that there is one city improvement (the good old 'temple') that doesn't require any "universalist religion" and represents whatever local belief or pantheon you can imagine, while all other religious city improvements that come after it do require one of the seven universalist religions included in the game.
Originally posted by TechWins
To help support Maniac, maybe you are misinterpretting what he meant by human society? When Maniac says society I would happen to believe he/she (?) means when civilizations began to develop, not just Neathandrals and the like.
To help support Maniac, maybe you are misinterpretting what he meant by human society? When Maniac says society I would happen to believe he/she (?) means when civilizations began to develop, not just Neathandrals and the like.
Originally posted by Kuciwalker
Maniac, though, there's no way any religion-specific bonuses will get in, even for something as general as "more universalist" or whatever. It's too controversial.
Maniac, though, there's no way any religion-specific bonuses will get in, even for something as general as "more universalist" or whatever. It's too controversial.
Anyway, I'm not arguing for religion-specific bonuses. The point I'm trying to make is that animism, totems, magical and mythological religions shouldn't be included as religions just like the more universalist religions that currently are included. Thinking of those mythological religions etc as the religion that every civ has default at the start of the game (when they're so called religion-less in game terms) is in fact rather realistic I'd say.
Though of course even those magical and mythological religions gave meaning to people's life. So therefore I think the ideal solution would be that there is one city improvement (the good old 'temple') that doesn't require any "universalist religion" and represents whatever local belief or pantheon you can imagine, while all other religious city improvements that come after it do require one of the seven universalist religions included in the game.
Comment