A very interesting interview with Barry Caudill was posted on the Spanish website HardGame.
Some highlights:
- A key design principle for Civ4 is accessibility: "We are trying to make this the most accessible version of Civ ever. We are doing this by including tons of tool tips and popup help. We are also working on a really top notch tutorial for new players. In addition, we are trying to eliminate micro-management for its own sake in the form of chasing pollution or managing corruption in individual cities. Accessibility will even extend to the mod community as they will have a level of control that was previously impossible in other Civ titles."
- Civ4 will probably ship with a few scenarios to show off the modding capabilities of the game.
- The maps in Civ4 will be somewhat smaller than in Civ3
Some minor new stuff too, that I'll update the Information section with momentarily.
Some highlights:
- A key design principle for Civ4 is accessibility: "We are trying to make this the most accessible version of Civ ever. We are doing this by including tons of tool tips and popup help. We are also working on a really top notch tutorial for new players. In addition, we are trying to eliminate micro-management for its own sake in the form of chasing pollution or managing corruption in individual cities. Accessibility will even extend to the mod community as they will have a level of control that was previously impossible in other Civ titles."
- Civ4 will probably ship with a few scenarios to show off the modding capabilities of the game.
- The maps in Civ4 will be somewhat smaller than in Civ3
Some minor new stuff too, that I'll update the Information section with momentarily.
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