I think that attaching some qualities and traits to different leaders is the perfect solution for both replayability, and the "pre set" versus "developed" traits offered in civ 2 and civ 3.
I think however that there are two more easy steps that could be taken to increase this effect, and finally solve the "Rise and Fall of Civilizations" issue, which has been widely discussed before.
Step 1: Release more leaders for free.
Step 2: Allow for mid game leader change.
Imagine, a strong and militaristic france, having a revolution - and suddenly a different regime, following a different leader ensues. And then france changes completely from an expansive super power to a politically savvy perfectionist nation.
If only 3-4 such changes occur mid game - it could have staggering results on the replayability and the immersion in game. Revolutions will mean more than ever!
I think however that there are two more easy steps that could be taken to increase this effect, and finally solve the "Rise and Fall of Civilizations" issue, which has been widely discussed before.
Step 1: Release more leaders for free.
Step 2: Allow for mid game leader change.
Imagine, a strong and militaristic france, having a revolution - and suddenly a different regime, following a different leader ensues. And then france changes completely from an expansive super power to a politically savvy perfectionist nation.
If only 3-4 such changes occur mid game - it could have staggering results on the replayability and the immersion in game. Revolutions will mean more than ever!
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