I don't normally read CFC and it appears to be down now, but someone was kind enough to send me this, which was apparently posted there, based on preview in the July issue of PC Gamer:
All I can say is:
Oh, and "I told you so"
A couple things in the magazine that were new to me (sorry if you've already known these):
- beginning in June 2004, a hand-picked group of around 60 hardcore Civilization fans has been playing it and giving feedback to the developers in a private online forum.
- cities built on the water - rivers or coastlines - are now automatically connected to a trade route, negating the need to build a road.
- But the real prize, which will have all the hardcore modders drooling, is the software developers kit (SDK).
"It's all the code I write. It's all the AI and all the game code. It's the rules of the game," says Johnson. "This has been done a lot with shooters, but it's never really been explored with strategy games."
Using this package, modders will be able to do everything from writing their own game types to pretty much builiding their own game based loosely on Civilization, changing literally anything they want.
- beginning in June 2004, a hand-picked group of around 60 hardcore Civilization fans has been playing it and giving feedback to the developers in a private online forum.
- cities built on the water - rivers or coastlines - are now automatically connected to a trade route, negating the need to build a road.
- But the real prize, which will have all the hardcore modders drooling, is the software developers kit (SDK).
"It's all the code I write. It's all the AI and all the game code. It's the rules of the game," says Johnson. "This has been done a lot with shooters, but it's never really been explored with strategy games."
Using this package, modders will be able to do everything from writing their own game types to pretty much builiding their own game based loosely on Civilization, changing literally anything they want.
Oh, and "I told you so"
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