That's one of my concerns at the moment. Civ4 seems focused on making things quicker and shorter, which is good for multi-playing, but what about the other side? Epic speed would lengthen the game overall, but would it also increase the number of civs? Will there be an "official" version of the game that supports the full 18 civs? That was a problem in civ3, IMO. The engine supported up to 31 civs, but the game shipped with no scenarios that included all 31. Please include a balanced (key word there - Rhye's mod was available with 31 civs, but that's a very different gaming experience compared to the standard version) 18 civ version of the standard game this time around guys! Other than that, I have to say that all aspects of Civ4 are looking really sweet.
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Originally posted by GAZ082
I believe that 16 is the number.
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Wonder if that is hard coded (like the 31 civ limit) or moddable?"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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I wonder if there are UI limitations on the number of civs, like the foreign advisor screen in the last game (for which there is a workaround, of course, but it's ugly).
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Originally posted by Elda king
The problem with play with all civs is that the game slowly loads and plays, not only it take longer to finish.
Also take this scenario:
In 5 years the top of the line computer will only take a few seconds between turns in a game in modern times on a huge map with 30 civs still alive, but because of some hardcoded limitations this wont be possible
I know that if I have such computer I wouldn't be that happy about this hardcoded limit because I would like to fully use the system playing with as many opponents as possibleThis space is empty... or is it?
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18 should not be hard coded limit IMO.
Because, from the coding aspect, the civ/faction limit always resembles a number which is n*8.
SMAC has 7 + 1(Planet) = 8
SMAX has 14 + 1(Planet) it could have one more fac, but the faction "set" consists of 7 factions, thus 7*2 +1
Civ 3 has 31 (IIRC) which is 31 + 1(Barbarians) = 32
So in general limit if it's ever hard-coded should look more like 23, 31 or something like that.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Originally posted by alms66
Only some people have that problem.
That said, it would of course be ideal if there wouldn't be a hardcoded limit (or at least a very high one), so that people can let the power of their PCs determine with how many civs they can play...
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Originally posted by Locutus
That said, it would of course be ideal if there wouldn't be a hardcoded limit (or at least a very high one), so that people can let the power of their PCs determine with how many civs they can play...
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Originally posted by vovan
Then, of course, there is the other perspective... Some people with bad computers will go "Waaahhhh, the game allows me to play with 256 civs on the map, but it plays too slowwww! Developers suck, and need to optimize!!1!"
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Ok in the «Just the fact ma'am» thread it's specified we know 17 of the 18 civilizations currently in the game. Is it safe to assume that the 18th is the Greek one ? I mean it,s been there in all the Civs...«Vive le Québec libre» - Charles de Gaulle
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Originally posted by Niptium
Ok in the «Just the fact ma'am» thread it's specified we know 17 of the 18 civilizations currently in the game. Is it safe to assume that the 18th is the Greek one ? I mean it,s been there in all the Civs...
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Originally posted by Locutus
If the game supports enough civs simultaneously, everyone will notice it for high enough numbers. The number of resources the game requires increases exponentially with the number of civs.
With that said though, going the route of ctp2, letting players override the "safe" number of civs would be ideal.
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