The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Whats the big deal, likely includes sound when you mouse-over or click on them for info. Animations the same, maybe fidget animations the rest of the time.
Im sure itll be turn offable.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Hey, I like eye candy when I start playing a new game. I like it!
But, of course, there must be an option to turn it off once it gets tedious. You could do it in Civ3, so what makes you think it would be forgotten in CIV? The feature is kind of obvious, right?
CtP1 had animated trade goods. I didn't have a problem with that, they never bothered me either way. Even after hundreds of hours of gameplay I never felt a need to disable them.
But of a course an option to do so would never hurt (CtP1 had that option as well), if only to improve performance on low-end machines...
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