I assume the tile details are:
3 food
1 gold
+2 health - I assume that 'health' must work in some way like 'waste for food'. If there are no longer fixed governments with tile bonuses/penalties then tiles must always produce the same but there must be a way of varying growth rates - voila health
3 food
1 gold
+2 health - I assume that 'health' must work in some way like 'waste for food'. If there are no longer fixed governments with tile bonuses/penalties then tiles must always produce the same but there must be a way of varying growth rates - voila health
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