Announcement

Collapse
No announcement yet.

What do you feel about cIV?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What do you feel about cIV?

    I remember, like... 3 years ago, when i discovered God knows how, that a new version of CIV was in the works, i was really exited. Nice graphics, culture but after being chatting and posting in these very forums for moths, the result was that CIV III was not so good as CIV II and i was very dissapointed.
    An AI that just wanted to conquer at all costs was my first concern, as im the type of guy who likes to play a pacific game and only fight wars to bring balance to the force (as i used to do in CIV II), nothing more, i dont play for the score.

    I dont remember what other cool things i was having in my head at that momet that made me though "yay! this game will rock!" but what i do remember is that after a month playing CIV, i just turned and looked somewhere for more games (that made me know Paradox and their EU2 and Crusader Kings and Victoria), wasnt thrilled anymore by the so called "CIV franchise" (dont know why is so trendy to speak about a "franchise" rather than "game", years ago that word was never used, perhaps CIV is just becoming another massive product, not a game for its hardcore fans?)

    I remember Sid saying "aye, CIV III will have things for the n00bs and for the 31373" (not textual, but kinda ) As CIV fan since 93, when the guy who sold me the game said "i dont really understand this game" and i barely could understand english, nevertheless got hooked, i said "this games aint for experienced players! is for today's warmongers that have no patience!"

    I never bought the expantion, in fact, i never realized that was an expantion called Conquests just because i had not visitted CIV sites for years until now. Im gonna get Conquest cos is cheap and give it a try, people say that enhances the game a lot. Lets see.

    But about cIV, experience say to me not being so exited. There are super neat features like 3d word, able to build things over resources, experienced units (a 41 level veteran spearman will be more valuable than a n00b mosqueter), religion, the promised improved AI (well, play to believe) the Python thingie (happens that i know something about Python) more units, more civs, more techs, Wondermovies! and lots of stuff. Is hard not being thrilled with these features, but, again, experience says me to be precautions.

    What does experience or your heart tell to you?
    Owww, I'm so cute! ^_^

  • #2
    Ha, you thought Civ II was a disappointment? I got caught up in the hype for Call to Power. That was sad.

    I'm cautiously optimistic about Civ IV. It could suck, but it could be great. The change of publisher actually makes me hopeful.

    Comment


    • #3
      What do I feel about Civ IV?




      I feel warm and fuzzy inside.
      A lot of Republicans are not racist, but a lot of racists are Republican.

      Comment


      • #4
        Originally posted by MrFun
        What do I feel about Civ IV?




        I feel warm and fuzzy inside.
        I was going to say the samething, except warm and tingly inside.


        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

        Comment


        • #5
          From what I've read about CIV makes me optimistic, though I wouldn't be surpised if it turns out to be a great let-down that can't be saved by the modding community
          This space is empty... or is it?

          Comment


          • #6
            I have high hopes!

            Do you hear? High hopes!

            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • #7
              I have heigh expectations!
              I don't know how the religion thing will work though. If it's a good concept, I'm sure it'll improve the game!
              I like those concepts that add more to the game and make it more broad. Like culture did. I hope they've expanded on culture though.

              Sometimes when I'm reading all those previews and seeing those screenshots I feel like I can hardly wait.

              I'm feeling exactly like when civ2 and civ3 were going to be released
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

              Comment


              • #8
                I'm concerned that the game will be dumbed down due to the corporation's desire to expand market share, acceptance, and positively impact sales and revenue.

                However, more people interested in buying into the "civ franchise" is a good thing in the long term.

                I may have to learn Python if the game is lacking in the early release. Lastly, I hope they do a better job with quality. Civ3 had a ridiculous number of patches -- several of the patches were not "bug fixes" but rather substantial changes to gameplay elements (Forbidden Palace/corruption calculation for example)
                Haven't been here for ages....

                Comment


                • #9
                  (also an answer to Shogun Gunner)

                  I believe that Firaxis is playing well in the corporate game, understanding (and getting many to understand) that the point is not to create something for the sake of the creation, but so that it gets somewhere. There is a market for a broad-market Civ, and a bunch of other markets for smaller markets. Well, I wish the best runner (Firaxis) to get the greatest role, bringing the greatest result per manhour effort (or per pot of coffey). And so Civ can gets better, pushed by the best, on all levels. When I say all levels, I include smaller (and more serious-driven) markets: look at Age of Men.

                  It also dodges the problem of having always more details, instead of more comprehensive (such as some hardcore fans ask, as for MOO3). The fewest manhour lost in errors (with trial-errors), the best.

                  This way, Civ-type games ends up in the greatest number of hands, for the many to marvel at and the students of history to use in parallel to... Paradox and others.
                  Last edited by Trifna; May 10, 2005, 07:57.
                  Go GalCiv, go! Go Society, go!

                  Comment


                  • #10
                    Civics
                    Religion
                    Health (to replace pollution/corruption? supposedly more 'fun')
                    XML/scripting
                    workers (i wanted public works more than any of the other features)

                    Overall, compared to civ3 i'm positive about it.
                    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                    Play Bumps! No, wait, play Slings!

                    Comment


                    • #11
                      I am with Mr Lemmy here!

                      Combine the workers and settlers into one unit, like in days of yore!

                      Good to see caravans back, if this be true!

                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

                      Comment


                      • #12
                        I'm very excited. I am so far positive that Firaxis has learned something, it seems so. Also, this time they hopefully won't meet the same problems as during the development of Civ3. Of course, I think that the higher expectations, the higher risk of being disappointed, but I think I managed well with that when Civ3 came. I had high hopes, but wasn't as disappointed as many else were. But the things we know so far promise well.
                        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                        Also active on WePlayCiv.

                        Comment


                        • #13
                          Originally posted by curtsibling
                          Good to see caravans back, if this be true!

                          You are bound to get some responses for this comment!

                          Many people equate workers and caravans with micromanagement.

                          Me personally, I think both add character to the game.
                          Haven't been here for ages....

                          Comment


                          • #14
                            I am from the CIV2 way of things, caravans give more control over trade...And are fun to escort, etc.

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

                            Comment


                            • #15
                              Workers adds something to the game, while caravans only adds annoyance
                              This space is empty... or is it?

                              Comment

                              Working...
                              X