In Civ3 each nation was assigned specific traits - England was a seafaring nation 'cuz that trait was applied to that nation. IRL, Britain is a seafaring nation because it developed on an island and had little choice but to become one. This was a source of contention for those who wanted civilization to progress naturally instead of being pigeon-holed by a past history that wouldn't be repeated in a random game.
The advance info re CivIV indicates these national traits are reflections of the leaders themselves; how this will work is uncertain, and at this stage we do not know if traits such as "seafaring", "religious", etc. will return (I thought they were pretty cool ideas, albeit implemented imperfectly).
We also now know that units will gain particular abilities and traits by combat victory, and there are a multitude (41, I believe) of these abilities.
Furthermore, we know there are movies for wonders and, presumably, special events (presumably because there are but 30 wonders and something like 90 movies).
So... I'm wondering if, eventually, some intrepid and capable modder(s) would be able to change the game so that the civilization would be able to gain certain abilities and traits (pre-existing or added through modding) by achieving certain conditions and meeting certain goals.
For example, let us hypothesize a global circumnavigation "event" (such as was in CtP) that triggers a movie. Perhaps it can be modded so that the nation that first performs this event gains special nautical abilities, +2 movement or triremes not lost at sea (or whatever).
Obviously we'll have to wait to see what the game actually offers, and whether it can be manipulated in this fashion (and whether anyone is willing to undertake the task), but we may finally be able to have civilizations that evolve traits based on what they do through game history, rather than what those nations did in the real world.
Just a thought.
The advance info re CivIV indicates these national traits are reflections of the leaders themselves; how this will work is uncertain, and at this stage we do not know if traits such as "seafaring", "religious", etc. will return (I thought they were pretty cool ideas, albeit implemented imperfectly).
We also now know that units will gain particular abilities and traits by combat victory, and there are a multitude (41, I believe) of these abilities.
Furthermore, we know there are movies for wonders and, presumably, special events (presumably because there are but 30 wonders and something like 90 movies).
So... I'm wondering if, eventually, some intrepid and capable modder(s) would be able to change the game so that the civilization would be able to gain certain abilities and traits (pre-existing or added through modding) by achieving certain conditions and meeting certain goals.
For example, let us hypothesize a global circumnavigation "event" (such as was in CtP) that triggers a movie. Perhaps it can be modded so that the nation that first performs this event gains special nautical abilities, +2 movement or triremes not lost at sea (or whatever).
Obviously we'll have to wait to see what the game actually offers, and whether it can be manipulated in this fashion (and whether anyone is willing to undertake the task), but we may finally be able to have civilizations that evolve traits based on what they do through game history, rather than what those nations did in the real world.
Just a thought.
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