One of the new things for Civ 4:
7 real world religions
Christianity
Buddhism
Hinduism
Islam
?
Generic, in that no specific benefits associated with a particular religion
Each religion founded with the discovery of a certain tech:
Buddhism - Meditation
Hinduism - Polytheism
?
Religion founded in a certain city and spreads across the map independently
Speculation -religion is associated with cities, not citizens
Speculation -spread is via trade network ala Civ 3 Conquests plague
Speculation - spread of religions is not uniform otherwise oldest religions would dominate the map
Speculation - certain advances will reduce the effect/spread of religion eg effect of the enlightenment in Europe
Religion gives +1 happiness if city religion matches state religion. Changing state religion gives 1 turn of anarchy
State religion will affect relations with other civs Speculation - they are more friendly to those with the same religion
Can build shrines, monasteries, missionaries
Speculation - can only build them if you have a state religion
Speculation - buildings will increase spread of your religion/ increase happiness effect of religion/ prevent conversion to ther religions
Speculation - missionaries could be used to convert cities; implies special units not abstracted - is the spy back?
Can get Great Prophets
Speculation - can give information on foreign cities with same religion
Speculation - other abilities unknown, holy wars?
The above implies that all religious building are seperate from culture and that culture becomes a less important element
Unclear whether city flipping remains - if so then would seem to be more likely to be associated with religion than with culture
My feeling is that religion will give flavour but it will not be a key gameplay concept
7 real world religions
Christianity
Buddhism
Hinduism
Islam
?
Generic, in that no specific benefits associated with a particular religion
Each religion founded with the discovery of a certain tech:
Buddhism - Meditation
Hinduism - Polytheism
?
Religion founded in a certain city and spreads across the map independently
Speculation -religion is associated with cities, not citizens
Speculation -spread is via trade network ala Civ 3 Conquests plague
Speculation - spread of religions is not uniform otherwise oldest religions would dominate the map
Speculation - certain advances will reduce the effect/spread of religion eg effect of the enlightenment in Europe
Religion gives +1 happiness if city religion matches state religion. Changing state religion gives 1 turn of anarchy
State religion will affect relations with other civs Speculation - they are more friendly to those with the same religion
Can build shrines, monasteries, missionaries
Speculation - can only build them if you have a state religion
Speculation - buildings will increase spread of your religion/ increase happiness effect of religion/ prevent conversion to ther religions
Speculation - missionaries could be used to convert cities; implies special units not abstracted - is the spy back?
Can get Great Prophets
Speculation - can give information on foreign cities with same religion
Speculation - other abilities unknown, holy wars?
The above implies that all religious building are seperate from culture and that culture becomes a less important element
Unclear whether city flipping remains - if so then would seem to be more likely to be associated with religion than with culture
My feeling is that religion will give flavour but it will not be a key gameplay concept
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