One of the new things for Civ 4:
7 real world religions
Christianity
Buddhism
Hinduism
Islam
?
Generic, in that no specific benefits associated with a particular religion
Each religion founded with the discovery of a certain tech:
Buddhism - Meditation
Hinduism - Polytheism
?
Religion founded in a certain city and spreads across the map independently
Speculation -religion is associated with cities, not citizens
Speculation -spread is via trade network ala Civ 3 Conquests plague
Speculation - spread of religions is not uniform otherwise oldest religions would dominate the map
Speculation - certain advances will reduce the effect/spread of religion eg effect of the enlightenment in Europe
Religion gives +1 happiness if city religion matches state religion. Changing state religion gives 1 turn of anarchy
State religion will affect relations with other civs Speculation - they are more friendly to those with the same religion
Can build shrines, monasteries, missionaries
Speculation - can only build them if you have a state religion
Speculation - buildings will increase spread of your religion/ increase happiness effect of religion/ prevent conversion to ther religions
Speculation - missionaries could be used to convert cities; implies special units not abstracted - is the spy back?
Can get Great Prophets
Speculation - can give information on foreign cities with same religion
Speculation - other abilities unknown, holy wars?
The above implies that all religious building are seperate from culture and that culture becomes a less important element
Unclear whether city flipping remains - if so then would seem to be more likely to be associated with religion than with culture
My feeling is that religion will give flavour but it will not be a key gameplay concept
7 real world religions
Christianity
Buddhism
Hinduism
Islam
?
Generic, in that no specific benefits associated with a particular religion
Each religion founded with the discovery of a certain tech:
Buddhism - Meditation
Hinduism - Polytheism
?
Religion founded in a certain city and spreads across the map independently
Speculation -religion is associated with cities, not citizens
Speculation -spread is via trade network ala Civ 3 Conquests plague
Speculation - spread of religions is not uniform otherwise oldest religions would dominate the map
Speculation - certain advances will reduce the effect/spread of religion eg effect of the enlightenment in Europe
Religion gives +1 happiness if city religion matches state religion. Changing state religion gives 1 turn of anarchy
State religion will affect relations with other civs Speculation - they are more friendly to those with the same religion
Can build shrines, monasteries, missionaries
Speculation - can only build them if you have a state religion
Speculation - buildings will increase spread of your religion/ increase happiness effect of religion/ prevent conversion to ther religions
Speculation - missionaries could be used to convert cities; implies special units not abstracted - is the spy back?
Can get Great Prophets
Speculation - can give information on foreign cities with same religion
Speculation - other abilities unknown, holy wars?
The above implies that all religious building are seperate from culture and that culture becomes a less important element
Unclear whether city flipping remains - if so then would seem to be more likely to be associated with religion than with culture
My feeling is that religion will give flavour but it will not be a key gameplay concept

But that also means that a human controlled civ, which often will be ahead in tech much of the game, will become a multireligious civ, right? And that probably makes it harder to control happineses and such things, politics towards the various minorities will be important etc. In other words, an incentive to not rush ahead?
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